Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
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@dawgoneit Hi Dawg, haven’t been around in awhile…but been having a desire to try and play again. Care to go again? OOB preferred
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Hi players. I’m new to the league although I’ve played axis and allies for years. Transitioning to competitive play after learning the new maps from pickup play. I’m open to different game times and rules. Let’s battle!
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@aagamerz13 Would you be interested in a game of Balanced Mod 3, or the newest addition, called Path to Victory?
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@CaptainNapalm Hi Captain. I’ll start with bm3.
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@aagamerz13 Sounds good! Care to pick a side, or a bid? I’m fine with either side.
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@CaptainNapalm Ok. I’ll bid 15 for allies bm3. Do you play online? That might be faster if you have time.
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Let’s try to debut here too. :)
I have always played at Global 40 second edition (no OOB) and I would prefer, but I can also adapt to BM3.
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@Avner said in Find League Opponents Thread:
Let’s try to debut here too. :)
I have always played at Global 40 second edition (no OOB) and I would prefer, but I can also adapt to BM3.
So OOB means Out of Box". So if you are playing 2nd Edition you are playing the OOB game.
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I explained myself wrong, i play a second edition… not original (as indicated on triple A with OOB)

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That Original one you have highlighted is First Edition. Is that the one you play?
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When Global 1940 first came out (1940 Europe and 1940 Pacific combined) this was the game. Once a bunch of playtesting was done by the community Alpha 1, Alpha 2 and then finally Alpha 3 came out online, not in stores. Alpha 3 became the Second Edition game that was then produced. Then the original game became known as First Edition. My copies of the game are actually First Edition. The First Edition board is slightly different but it is the same map, with one error correction, as Second Edition. It is the setup that changed.
If you are playing 2nd Edition than you are playing OOB - Out of Box. That means the original rules that came with the Second Edition game with no modifications.
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no I have always used this.
then I repeat I am also available at BM3

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@Avner said in Find League Opponents Thread:
no I have always used this.
Then, I repeat myself, you are playing 2nd Edition OOB.
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looking for a game.
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I’ve got two takers. Good for right now. Thanks.
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What is this? Finished some games. Now I have only 12. Yet no moves. Feel the frustration, please. Anyone up for a game?
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Have to add that I’m looking primarily for tier 1 or E opponents. Maybe tier 2 with the right circumstances.
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Looking for a game against any tier, Id like to play the axis due to having 2 allied games already
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Ive got a game
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Any tier 2 or tier 3 player interested in a Global BM2/3 game? I prefer low luck but will do dice.





