Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
-
@regularkid said in Find League Opponents Thread:
@jim010 am down to play you in PTV, Jim.
Ok. Pm me.
-
@WindowWasher Hi WW, are you still looking for a game?
-
@LennardF No, sorry im going out of town and ive got 3 games going right now (2 on tripple a, 1 tabletop)
-
@WindowWasher said in Find League Opponents Thread:
@LennardF No, sorry im going out of town and ive got 3 games going right now (2 on tripple a, 1 tabletop)
It’s obviously implicit that you need another 10 games. You just don’t know about it yet.
-
@LennardF I am looking for a game, if you’re interested.
-
Thanks to both of you for getting back to me - it looks like I’ve picked up another game but I’ll get back to you when I’ve got a spot again.
-
I’m looking for games of BM3. Would prefer to play online.
-
@axis-dominion said in Find League Opponents Thread:
@Omega1759 said in Find League Opponents Thread:
@Omega1759 said in Find League Opponents Thread:
Would take a Global 1940 Second Edition game, been out of it for two years. Used to be tier 1-E at peak. Fine with league game or non-league game (warning, I play under influence most of the time).
Edit: reached tier M in 2017, tier E in 2018 when I stopped playing.
welcome back omega! funny like a day before you resurfaced, I was thinking about how so many ol’ timers started showing up again, and I remembered you, and sure enough, here you are! lol
if I may suggest, please do make an effort to learn the latest balanced edition (BM3), which has significant improvements in the rules and objectives, making the allies far more viable. if you wish to do a practice game with me to learn the rules (not so hard, many are just common sense improvements), I’d be happy to get you started on it.
Hi AxisD. I mentioned this before.
I’m old school, continue to believe that the community should hang on to the original game in order to not fragment the community / intimidate new players looking at this forum.
-
@Omega1759 said in Find League Opponents Thread:
@axis-dominion said in Find League Opponents Thread:
@Omega1759 said in Find League Opponents Thread:
@Omega1759 said in Find League Opponents Thread:
Would take a Global 1940 Second Edition game, been out of it for two years. Used to be tier 1-E at peak. Fine with league game or non-league game (warning, I play under influence most of the time).
Edit: reached tier M in 2017, tier E in 2018 when I stopped playing.
welcome back omega! funny like a day before you resurfaced, I was thinking about how so many ol’ timers started showing up again, and I remembered you, and sure enough, here you are! lol
if I may suggest, please do make an effort to learn the latest balanced edition (BM3), which has significant improvements in the rules and objectives, making the allies far more viable. if you wish to do a practice game with me to learn the rules (not so hard, many are just common sense improvements), I’d be happy to get you started on it.
Hi AxisD. I mentioned this before.
I’m old school, continue to believe that the community should hang on to the original game in order to not fragment the community / intimidate new players looking at this forum.
I agree with your sentiments @Omega1759. Being new I am surprised that, from my perspective, a lot of people here do not like OOB and prefer BM3. While I have only played one game of BM3 my initial impression is OOB is better. I think the main detriment to OOB is that it requires a high Allied bid to be even. That is totally accurate. However, with a large enough bid OOB is an even game and still has that tension of the early game “Am I going to stop or accomplish the VC path to victory or not.” Then if the VC win is stopped the money is close enough that the game turns into a fairly even long term battle.
BM3 seems to dramatically lend itself to the Allies in a long term money game forcing the Axis Player to either a) go for a VC win and if failing loses the game for sure or b) play a long term money game initially to have any chance of success. To me that lessens the options for the Axis Player and reduces the fun of the game for both sides. Since the game is played on the exact same board I am not sure why BM3 is preferable to OOB.
Now if you do want a long term money game then Path to Victory seems to be a good choice. It is a completely different game than OOB played on a different board so to me it is a different game versus a different version of the same game. @surfer and I are both playing our first game and so far so good. It is very different and challenging and my initial impression is it is a good game.
-
@AndrewAAGamer said in Find League Opponents Thread:
@Omega1759 said in Find League Opponents Thread:
@axis-dominion said in Find League Opponents Thread:
@Omega1759 said in Find League Opponents Thread:
@Omega1759 said in Find League Opponents Thread:
Would take a Global 1940 Second Edition game, been out of it for two years. Used to be tier 1-E at peak. Fine with league game or non-league game (warning, I play under influence most of the time).
Edit: reached tier M in 2017, tier E in 2018 when I stopped playing.
welcome back omega! funny like a day before you resurfaced, I was thinking about how so many ol’ timers started showing up again, and I remembered you, and sure enough, here you are! lol
if I may suggest, please do make an effort to learn the latest balanced edition (BM3), which has significant improvements in the rules and objectives, making the allies far more viable. if you wish to do a practice game with me to learn the rules (not so hard, many are just common sense improvements), I’d be happy to get you started on it.
Hi AxisD. I mentioned this before.
I’m old school, continue to believe that the community should hang on to the original game in order to not fragment the community / intimidate new players looking at this forum.
I agree with your sentiments @Omega1759. Being new I am surprised that, from my perspective, a lot of people here do not like OOB and prefer BM3. While I have only played one game of BM3 my initial impression is OOB is better. I think the main detriment to OOB is that it requires a high Allied bid to be even. That is totally accurate. However, with a large enough bid OOB is an even game and still has that tension of the early game “Am I going to stop or accomplish the VC path to victory or not.” Then if the VC win is stopped the money is close enough that the game turns into a fairly even long term battle.
BM3 seems to dramatically lend itself to the Allies in a long term money game forcing the Axis Player to either a) go for a VC win and if failing loses the game for sure or b) play a long term money game initially to have any chance of success. To me that lessens the options for the Axis Player and reduces the fun of the game for both sides. Since the game is played on the exact same board I am not sure why BM3 is preferable to OOB.
Now if you do want a long term money game then Path to Victory seems to be a good choice. It is a completely different game than OOB played on a different board so to me it is a different game versus a different version of the same game. @surfer and I are both playing our first game and so far so good. It is very different and challenging and my initial impression is it is a good game.
Statistics say otherwise, BM3 is still Axis tilted.
-
@Adam514 said in Find League Opponents Thread:
Statistics say otherwise, BM3 is still Axis tilted.
@Adam514 I didn’t say BM3 was tilted to Allies. I said the Axis options are reduced from going for multiple VC options or a money game to just a money game.
-
@AndrewAAGamer OOB the Axis would play the money game and succeed at it much easier than Allies. In BM3 Axis still usually win in that way, imaigne OOB.
-
looking for GAMES!
-
@dawgoneit said in Find League Opponents Thread:
looking for GAMES!
Care for a game of Path to Victory or BM3?
-
-
@dawgoneit Hey Dawg, we are maxxed out for the year but if/when my league limit is increased I’d play you again.
-
@dawgoneit Hi Dawg, haven’t been around in awhile…but been having a desire to try and play again. Care to go again? OOB preferred
-
Hi players. I’m new to the league although I’ve played axis and allies for years. Transitioning to competitive play after learning the new maps from pickup play. I’m open to different game times and rules. Let’s battle!
-
@aagamerz13 Would you be interested in a game of Balanced Mod 3, or the newest addition, called Path to Victory?
-
@CaptainNapalm Hi Captain. I’ll start with bm3.





