Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
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For clarity just in case it wasn’t completely crystal; I’ looking for a game with the Path to Victory map.
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It’s pretty crazy. Big changes. Yet, succulently interesting… :grinning:
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I think I need a translator for the last few replies… :P
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@DizzKneeLand33
There is this cool new map released; I got the news from the BM3 (I can’t recall what it’s called) thread, I think it’s also posted in whatever forum you find that very specific thread… -
It’s the feedback/discussion-thread.
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@Misterblue said in Find League Opponents Thread:
Path to Victory looks really interesting so time to add another game to the stack! I’m E. If I aim to climb the ladder I suppose my range is 1-M.
yah I already started one with Adam, but for play testing, not league. I had to really think hard about the R1 turn, as now there is a lot more ground to cover in the eastern front against G, and also there are facs on the other side of Russia, including on in Siberia. now I’m due for US turn and can’t really get to it until later in the evening, but I expect it to be similarly challenging to figure out, as J1 looks significantly different and with quite a different pac to consider
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@axis-dominion said in Find League Opponents Thread:
@Misterblue said in Find League Opponents Thread:
Path to Victory looks really interesting so time to add another game to the stack! I’m E. If I aim to climb the ladder I suppose my range is 1-M.
yah I already started one with Adam, but for play testing, not league. I had to really think hard about the R1 turn, as now there is a lot more ground to cover in the eastern front against G, and also there are facs on the other side of Russia, including on in Siberia. now I’m due for US turn and can’t really get to it until later in the evening, but I expect it to be similarly challenging to figure out, as J1 looks significantly different and with quite a different pac to consider
i think it is a completely different game…
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@oysteilo said in Find League Opponents Thread:
i think it is a completely different game…
More or less, yes. Very different. Intriguing.
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But, if you are going that far off the rails, you should play the World At War map. That game is just awesome.
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@DizzKneeLand33 said in Find League Opponents Thread:
But, if you are going that far off the rails, you should play the World At War map. That game is just awesome.
Hadn’t heard about that one. Must admit my general a&a knowledge is really lacking. Guess a third game on the stack will hold me up for quite some time, with expected rematches and such, so I’ll shall have plenty of time to look into ‘World At War’. :)
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@Misterblue Hey Blue, I’ll play you in a league game of PTV if you like. Lemme know. Your choice of side.
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@regularkid Why do I get the feeling you may be slightly more familiar with then map then me? :grin:
How about we make it a regular non-league game? I’ll take the Axis in that case. -
@Misterblue sound good. friendly game it is.
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@DizzKneeLand33 said in Find League Opponents Thread:
But, if you are going that far off the rails, you should play the World At War map. That game is just awesome.
Wow! That is some map! Never saw this game or played it. Would you be interested in a friendly game? If so DM me.
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@AndrewAAGamer said in Find League Opponents Thread:
Wow! That is some map! Never saw this game or played it. Would you be interested in a friendly game? If so DM me.
I sense a match here…
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Accepting tier 1 or higher ptv, league or play testing, whichever you’re comfortable with.
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Would take a Global 1940 Second Edition game, been out of it for two years. Used to be tier 1-E at peak. Fine with league game or non-league game (warning, I play under influence most of the time).
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@Omega1759 said in Find League Opponents Thread:
Would take a Global 1940 Second Edition game, been out of it for two years. Used to be tier 1-E at peak. Fine with league game or non-league game (warning, I play under influence most of the time).
Edit: reached tier M in 2017, tier E in 2018 when I stopped playing.
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@Omega1759 said in Find League Opponents Thread:
@Omega1759 said in Find League Opponents Thread:
Would take a Global 1940 Second Edition game, been out of it for two years. Used to be tier 1-E at peak. Fine with league game or non-league game (warning, I play under influence most of the time).
Edit: reached tier M in 2017, tier E in 2018 when I stopped playing.
welcome back omega! funny like a day before you resurfaced, I was thinking about how so many ol’ timers started showing up again, and I remembered you, and sure enough, here you are! lol
if I may suggest, please do make an effort to learn the latest balanced edition (BM3), which has significant improvements in the rules and objectives, making the allies far more viable. if you wish to do a practice game with me to learn the rules (not so hard, many are just common sense improvements), I’d be happy to get you started on it.
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(warning, I play under influence most of the time).
Lol! I like your style! 😜





