Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
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I am fine with once something is posted, its too late. With the amount of time to make a person’s moves, that person should have everythiing figured out.
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I am “new” as well. I just want to play, I don’t care about rank.
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Bid away
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Looking for one more game. Preference for tier E or 1 at the moment.
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Looking for another game, BM3, Tier 2 or Tier 3.
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Looking for one more game. Preference for Tier 1 or E this time and for BM. Any takers?
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I am wondering if anyone will give me allies at +13. Preferably tier 1 or E
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@LennardF said in Find League Opponents Thread:
Looking for another game, BM3, Tier 2 or Tier 3.
Still looking for game? I’m not crazy about BM but I’ll play it if that’s what you prefer, I could probably use the practice anyway. You’ll have to set it up, though. I have an older version of AAA and it only has BM2.
I have no idea what tier I’m in, and don’t really care. I pretty much just play for fun now. Last time I paid attention to the standings was about two years ago, and I think I was tier 1 or 2.
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@LennardF I guess I’m Tier 3 and I’m new and just lost my first two games! Let me know if you want to play.
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Sounds good, I’ll open bidding by offering you the Allies + 8 IPC.
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@StuckTojo I think I’ll pass for now - I’ve got two games on the go and I am using BM3 as well. Lemme know if you upgrade.
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@akreider2 Sounds good, I’ll open bidding by offering you the Allies + 8 IPC.
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I’m trying to remember how bidding works. I recall people saying “I’ll take the disfavored side for x $” and then we’d bid it down (so the lowest bid wins).
So I’ll take the Allies for $12. If you want them for $11 or less you can have them.
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I’m used to it going in the other direction, ie. I offered them to you at 8, you could either take or offer back at 9 or more. Anyhow. I’m happy to get in some more Axis practice so you can have the Allies +12 IPC. Lemme know where you want to put them and your email address and I’ll set up a game.
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@LennardF said in Find League Opponents Thread:
@StuckTojo I think I’ll pass for now - I’ve got two games on the go and I am using BM3 as well. Lemme know if you upgrade.
No worries. Let me know if you change your mind. I can play BM3 I just need someone else to set it up.
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@LennardF Ok. BTW how do I start a chat? I tried clicking on your username, but didn’t see an option.
I’ll take a sub in Z96 and one in Z106. aaronkreider7@gmail.com
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@StuckTojo Sounds good, I’ll let you know when a game lets up. I find if I’m playing more than a couple games right now not a lot else gets done…
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@akreider2 said in Find League Opponents Thread:
how do I start a chat? I tried clicking on your username, but didn’t see an option.
Good thinking. Click on the three vertical dots to the right in the user page and you get the option. That’s atleast one way to do it.
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I only have 8 league games going, so need a couple of more. Preferably tier 1 or E.





