Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsFind League Opponents Thread
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@akreider2 Wait I meant Europe 1940. Is there no way to edit my post?
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looking for a game. tier 1 or larger
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@akreider2 said in Find League Opponents Thread:
@akreider2 Wait I meant Europe 1940. Is there no way to edit my post?
Not in the league section. For good reasons.
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Still looking for my first league game in a decade. As everyone likes G40, I’m up for that. Or E40.
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@Desert_Admiral Are you still looking for a game?
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Or someone else for that matter :)
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Anyone interested in the following:
Regular game, 2nd ed. Bid for Allies. No victory cities rule. Play 'til someone says “uncle”.
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@StuckTojo I’m down
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OK. I’ll send you a message to start the bidding.
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Looking to play a game. Any takers? Bid, no tech, OOB rules.
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@jim010 I need one more game so I guess I am your man.
I prefer to play with no edits unless they are related to TripleA errors. If that is an issue let me know.
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By no edits, you mean no bid?
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@jim010 said in Find League Opponents Thread:
By no edits, you mean no bid?
Not what I mean. No edits as in once you move from one phase to the next, and post it, you cannot go back and make edits in your previous moves. This only counts once you have posted something or rolled dice otherwise the other player would not even know you changed anything.
For example: You make a non-combat move with the US. Then you place your build with the US and post your Turn. During the China combat move you realize you forgot to move a US fighter from point A to point B. Since you are no longer in the US Turn the only way to do that is to manually edit the game. I prefer not to allow that. After all since this is a game on the computer you have all the time in the world to make your move and if you have not posted you can go back and redo things so there is no good reason to have edits. For me I will save the game after combat then make my non-combat move and place. If I realize I missed something I can just reload the save and redo things before I post. However once I post it is chiseled in stone. If I have posted and then realize I missed something I will not ask for an edit. It is not my opponents fault I missed something; it is mine and I think it is unfair to ask my opponent to allow me to correct my mistakes. Since I will not ask for an edit I would not grant a request for an edit either to maintain an even playing field.
I bring this up because in many of the games I see in the League threads some people do quite a few edits. Some even edit the Purchases after the fact! Since people may be used to being more loose regarding edits I want to make sure my opponent understands my feelings on this subject before we play so we can both enjoy the game.
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Oh - I guess I should also mention that since I am new to playing here and have not played three games yet I have no official rank which I think, from reading the League thread, means I am a Tier 3.
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I am fine with once something is posted, its too late. With the amount of time to make a person’s moves, that person should have everythiing figured out.
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I am “new” as well. I just want to play, I don’t care about rank.
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Bid away
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Looking for one more game. Preference for tier E or 1 at the moment.
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Looking for another game, BM3, Tier 2 or Tier 3.