e677cdd6-362e-446e-9f1d-496b9ff026ef-Germany - Round 1.tsvg Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Adding units owned by Russians to Sakha: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Alexandria: 1 artillery EDIT: Turning off Edit Mode Germans buy 1 armour and 6 artilleries; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Germany to 110 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in France Germans attack with 6 armour, 2 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber moved from 111 Sea Zone to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 artillery moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 artillery and 7 infantry moved from Germany to Slovakia Hungary 1 artillery and 2 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis Place Units - Germans 6 artilleries placed in Germany 1 armour placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsFind League Opponents Thread
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Looking for a Global 1940 2nd Edition OOB game. I guess I am tier 3 since this is my first game on this site and need 3 completed games to get a ranking.
Will be using League Rules as defined.
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Thanks @dawgoneit and @max334. Looking forward to it. No other games at this time thank you.
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Looking for G40 game. Been a while since I’ve been on. Think my last rank was Tier 1.
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@koala are you still looking for a game
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Looking for a league game. I haven’t played much in the past ten years, but previously played a lot of 1942 second edition. So I think I’m ready to jump in head first! I might need slight assistance figuring out Triple A and anything else that changed in League Rules in the past 10 years.
How about G40 to keep things a bit simpler.
Beat me while you still can =)
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@akreider2 Wait I meant Europe 1940. Is there no way to edit my post?
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looking for a game. tier 1 or larger
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@akreider2 said in Find League Opponents Thread:
@akreider2 Wait I meant Europe 1940. Is there no way to edit my post?
Not in the league section. For good reasons.
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Still looking for my first league game in a decade. As everyone likes G40, I’m up for that. Or E40.
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@Desert_Admiral Are you still looking for a game?
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Or someone else for that matter :)
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Anyone interested in the following:
Regular game, 2nd ed. Bid for Allies. No victory cities rule. Play 'til someone says “uncle”.
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@StuckTojo I’m down
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OK. I’ll send you a message to start the bidding.
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Looking to play a game. Any takers? Bid, no tech, OOB rules.
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@jim010 I need one more game so I guess I am your man.
I prefer to play with no edits unless they are related to TripleA errors. If that is an issue let me know.
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By no edits, you mean no bid?
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@jim010 said in Find League Opponents Thread:
By no edits, you mean no bid?
Not what I mean. No edits as in once you move from one phase to the next, and post it, you cannot go back and make edits in your previous moves. This only counts once you have posted something or rolled dice otherwise the other player would not even know you changed anything.
For example: You make a non-combat move with the US. Then you place your build with the US and post your Turn. During the China combat move you realize you forgot to move a US fighter from point A to point B. Since you are no longer in the US Turn the only way to do that is to manually edit the game. I prefer not to allow that. After all since this is a game on the computer you have all the time in the world to make your move and if you have not posted you can go back and redo things so there is no good reason to have edits. For me I will save the game after combat then make my non-combat move and place. If I realize I missed something I can just reload the save and redo things before I post. However once I post it is chiseled in stone. If I have posted and then realize I missed something I will not ask for an edit. It is not my opponents fault I missed something; it is mine and I think it is unfair to ask my opponent to allow me to correct my mistakes. Since I will not ask for an edit I would not grant a request for an edit either to maintain an even playing field.
I bring this up because in many of the games I see in the League threads some people do quite a few edits. Some even edit the Purchases after the fact! Since people may be used to being more loose regarding edits I want to make sure my opponent understands my feelings on this subject before we play so we can both enjoy the game.
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Oh - I guess I should also mention that since I am new to playing here and have not played three games yet I have no official rank which I think, from reading the League thread, means I am a Tier 3.





