Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
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PMs aren’t as easy to find in the new forum but if you click on the user profile and then the 3 dots, you can chat that way.
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Ah! Excellent. Thanks.
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Looking to get back into A&A after a few years’ break. Would start after the new year for the new league season. Any takers? I like Balmod.
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Who the f is Balmod!?
Just kidding. Welcome back! Although you clearly were here before me.
I’d be happy to play with you when you get to tier 2 or above.
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@trulpen Thanks! Can you explain the tiers to me or link me to a rundown?
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@The-Shrike
https://www.axisandallies.org/forums/topic/28660/2019-league-rules
"3a - Each player will belong to 1 of 5 tiers based on their 2019 league year game results, after completing 3 games. Cutoffs for tiers will be at 5.50 PPG for tier M (Master); 4.50 for tier E (Elite); 3.50 for tier 1; and 2.50 for tier 2.
Players will be awarded points as follows:
Win over tier M, E, 1, 2, 3 earn 8, 7, 6, 5, 4 points, respectively
Lose to tier M, E, 1, 2, 3 earn 4, 3, 2, 1, 0 points, respectively
Point totals are divided by # of games played to arrive at PPG (Points per game)Points awarded are changed when a past opponent rises or falls a tier - that is, every player’s current point total reflects the current standing of their past opponents. Until 3 games are completed, players will be assigned to tier 3 by default unless they completed 3 games in 2018, in which case they will continue with that past ranking until obtaining a new 2019 ranking (3 games completed)."
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Okay great! Thanks for that explanation. I played (and lost) 3 league games in 2016, to RegularKid, Mr. Roboto and Talleyrand. But I’d guess that given the gap in time I’m unranked.
Who’s willing to hand me my first butt-kicking? (I should mention for fear of being taken as a waste of time, I’m not bad at the game, I have a firm understanding of standard moves etc but those are all excellent players, or were, and I do remember having particularly horrid dice in one of those games.
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@The-Shrike I’m happy to take you on for your first few games if you want. Do you prefer axis or allies?
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@wizmark Thanks! I have no preference; although you’d have to educate me on bids. My understanding is that it’s quite common for Allies go for a bid of around 20?
Also, if I’m simply concerned with improving my rank by getting in games (even losses) I suppose we could start now instead of waiting until the new year. If you want to set up the game I’ll take my turn before bed tonight (EST). Busy for the next 6-7 hours but I’ll pass back to you before 10pm EST.
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Balanced mod 3 usually has bids of 6-8. Still sees a slight majority of Axis wins.
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@The-Shrike I could take an extra non-league game.
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@LennardF Hi, if you want to set it up I could use the practice!
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Sounds good, I’ll take Axis then. Can you message me your email?
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Im looking for a game. PM if interested.
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I have 3 games going as Allies, would like a league game as Axis if there are any takers. If you’d like to check with my current opponents regarding my skill level, I’m sure they can give you assurances that I am thoroughly mediocre ;P
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I have room for more games still. Tier 1 or better please.
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Hello all, I m new to this forum and I have interest for online games. I played couple game of anniversary edition with family and friends. We got ourselves G40 for Xmas and would like to experiment so more since I truly enjoy this game.
I have a good understanding of the game mechanics and strategies. Anybody willing for practice or fun for a first timer? Or just anybody who just want to beat the cramp out’a me!!
Cheers
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@simon33 said in Find League Opponents Thread:
I have room for more games still. Tier 1 or better please.
I’m up for a new game
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@Elvis66 Give me a week or so to finish one of my four games and I’ll take you on; I’m new to competitive play as well. But I can barely keep my games straight as it is so just need a little time.
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@TheShrike said in Find League Opponents Thread:
@Elvis66 Give me a week or so to finish one of my four games and I’ll take you on; I’m new to competitive play as well. But I can barely keep my games straight as it is so just need a little time.
Wise choice. ;)





