Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 3 artilleries and 13 infantry moved from Korea to Southern Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Southern Manchuria 2 fighters and 1 tactical_bomber moved from Davao to Guam 1 tactical_bomber moved from Kwangtung to Guam 1 marine moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 22 Sea Zone to Guam 1 fighter moved from Kwangtung to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 armour moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Kwangtung Combat - Japanese Battle in Southern Manchuria Japanese attack with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry; Russians defend with 1 artillery and 2 infantry Japanese win, taking Southern Manchuria from Chinese with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 22 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Guam Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese win, taking Guam from Americans with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 22 Sea Zone 2 fighters moved from Guam to 22 Sea Zone 1 tactical_bomber moved from Guam to 36 Sea Zone 1 tactical_bomber moved from Guam to 22 Sea Zone 1 fighter moved from 22 Sea Zone to Davao 1 tactical_bomber moved from 36 Sea Zone to Davao 1 infantry moved from Shansi to Chahar 1 infantry moved from Anhwe to Shansi 3 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 artillery moved from Kiangsi to Kwangtung 1 armour moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 6 Sea Zone 1 aaGun moved from Korea to Southern Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 2 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsFind League Opponents Thread
-
Wow it’s been 4 days and still no takers. This would be the first time I’ve really had any trouble finding good competition. We have lost a lot of great players over the years, and sadly that trend seems to be continuing. With all the myriad gaming options available these days, maybe we just haven’t been doing enough to market and recruit for the league, or the game in general. I know that in the past the stronger players have said they have a tough time keeping up with competitive or master-level play, expressing that it feels more like work than fun. Maybe they are too serious and agonizing over every move and detail? Personally I really enjoy the tougher competition and do not find it much work at all, but then again I am one of the most experienced players around.
Anyway, I guess I should open up to any tier 1 takers then.
-
@axis-dominion said in Find League Opponents Thread:
Wow it’s been 4 days and still no takers. This would be the first time I’ve really had any trouble finding good competition. We have lost a lot of great players over the years, and sadly that trend seems to be continuing. With all the myriad gaming options available these days, maybe we just haven’t been doing enough to market and recruit for the league, or the game in general. I know that in the past the stronger players have said they have a tough time keeping up with competitive or master-level play, expressing that it feels more like work than fun. Maybe they are too serious and agonizing over every move and detail? Personally I really enjoy the tougher competition and do not find it much work at all, but then again I am one of the most experienced players around.
Anyway, I guess I should open up to any tier 1 takers then.
I would be up for a game for the right bid for the allies
-
@axis-dominion said in Find League Opponents Thread:
Wow it’s been 4 days and still no takers. This would be the first time I’ve really had any trouble finding good competition. We have lost a lot of great players over the years, and sadly that trend seems to be continuing. With all the myriad gaming options available these days, maybe we just haven’t been doing enough to market and recruit for the league, or the game in general. I know that in the past the stronger players have said they have a tough time keeping up with competitive or master-level play, expressing that it feels more like work than fun. Maybe they are too serious and agonizing over every move and detail? Personally I really enjoy the tougher competition and do not find it much work at all, but then again I am one of the most experienced players around.
Anyway, I guess I should open up to any tier 1 takers then.
I think there might be many reasons. One is definately BM for me. Game lasts MUCH longer. I have one game now that was started about a year ago and is currently in round 33 or so. So clearly not fast pase, but breaks are needed when you play that long. In any case it is not that much fun either when games never complete. Too much money for everyone I think
-
It’s interesting because when BM first came out the games were shorter for a while. I can see a link with more income and longer games though. Moscow living longer really lengthens the game.
-
@axis-dominion said in Find League Opponents Thread:
Wow it’s been 4 days and still no takers. This would be the first time I’ve really had any trouble finding good competition. We have lost a lot of great players over the years, and sadly that trend seems to be continuing. With all the myriad gaming options available these days, maybe we just haven’t been doing enough to market and recruit for the league, or the game in general. I know that in the past the stronger players have said they have a tough time keeping up with competitive or master-level play, expressing that it feels more like work than fun. Maybe they are too serious and agonizing over every move and detail? Personally I really enjoy the tougher competition and do not find it much work at all, but then again I am one of the most experienced players around.
Anyway, I guess I should open up to any tier 1 takers then.
WHAT!? AD going without? Let shame fall upon our heads! I’d be playing more but work is and will continue to kick my ass at least until March next year…
-
@simon33 said in Find League Opponents Thread:
It’s interesting because when BM first came out the games were shorter for a while. I can see a link with more income and longer games though. Moscow living longer really lengthens the game.
and moscow is still alive in my game at round 33 (has not been down either)
-
@Giallo said in Find League Opponents Thread:
@axis-dominion said in Find League Opponents Thread:
Wow it’s been 4 days and still no takers. This would be the first time I’ve really had any trouble finding good competition. We have lost a lot of great players over the years, and sadly that trend seems to be continuing. With all the myriad gaming options available these days, maybe we just haven’t been doing enough to market and recruit for the league, or the game in general. I know that in the past the stronger players have said they have a tough time keeping up with competitive or master-level play, expressing that it feels more like work than fun. Maybe they are too serious and agonizing over every move and detail? Personally I really enjoy the tougher competition and do not find it much work at all, but then again I am one of the most experienced players around.
Anyway, I guess I should open up to any tier 1 takers then.
I would be up for a game for the right bid for the allies
Sure giallo, let me know how much you want and I’ll see it up.
-
Maybe games last longer because it’s more balanced :thinking_face: .
-
@axis-dominion said in Find League Opponents Thread:
@Giallo said in Find League Opponents Thread:
@axis-dominion said in Find League Opponents Thread:
Wow it’s been 4 days and still no takers. This would be the first time I’ve really had any trouble finding good competition. We have lost a lot of great players over the years, and sadly that trend seems to be continuing. With all the myriad gaming options available these days, maybe we just haven’t been doing enough to market and recruit for the league, or the game in general. I know that in the past the stronger players have said they have a tough time keeping up with competitive or master-level play, expressing that it feels more like work than fun. Maybe they are too serious and agonizing over every move and detail? Personally I really enjoy the tougher competition and do not find it much work at all, but then again I am one of the most experienced players around.
Anyway, I guess I should open up to any tier 1 takers then.
I would be up for a game for the right bid for the allies
Sure giallo, let me know how much you want and I’ll see it up.
18 for the allies?
-
@Giallo said in Find League Opponents Thread:
18 for the allies?
Sure message me what you want placed and I’ll start it up tomorrow sometime.
-
@Adam514 Lol I think balance is probably part of it but the higher income makes the games more complex too which can lengthen it (and lengthen the time it takes for some of us to decide on our move). And I suspect I’ve been the other opponent in 2 of the longest games of the year (including the one with Oysteilo) so it might just be that I’m ruining things. :)
-
I’m sure what oysteilo was getting at is losing 100ipcs to a mistake or a dicing is less devastating in bm. It is much easier to rebuild whereas in vanilla the starting units were more important. Not by great strides of course, the difference exists though. In bm it is really hard to take down Moscow if the allies are played optimally, and you certainly can’t do it as quickly.
@Adam514 still marketing bm?
-
I suspect we might go back to bids for the axis if we stopped using the ij/Okinawa objective.
-
@farmboy said in Find League Opponents Thread:
@Adam514 Lol I think balance is probably part of it but the higher income makes the games more complex too which can lengthen it (and lengthen the time it takes for some of us to decide on our move). And I suspect I’ve been the other opponent in 2 of the longest games of the year (including the one with Oysteilo) so it might just be that I’m ruining things. :)
Exactly my point too. When Germany has like 400+ units and 150 of them are in western europe and 250 on the eastern front and 100+ are fast moving units combined with 20+ planes and Italian can openers… Just too much for me to deal with :(
-
my two remaining/ongoing games are against adam and jdow…does anyone think I am having fun?
-
@666 said in Find League Opponents Thread:
my two remaining/ongoing games are against adam and jdow…does anyone think I am having fun?
Playing those two… You need a big allied or axis bid. At least 16 for allies and 10 for axis
-
@666 I do 🙂😂🤣🤣🤣
-
@666 said in Find League Opponents Thread:
my two remaining/ongoing games are against adam and jdow…does anyone think I am having fun?
Are you posting this in this thread because you need a non-M opponent? I’m game.
-
Will anyone take allies without the IJ/Ok objective and with no bid?
-
Looking for another game, BM preferred. But up for anything. Please PM me. thanks





