Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
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Will anyone take allies without the IJ/Ok objective and with no bid?
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Looking for another game, BM preferred. But up for anything. Please PM me. thanks
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Hi all, I am looking for one balanced mod game. Will play either side although I prefer Axis.
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Looking for a game or two. I prefer the Allies in BM but open to anything. Priority given to rematches.
Thanks
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anybody want to play a game. we most likely wont be done until the 2020 season and it will count for next year.
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@LennardF said in Find League Opponents Thread:
Hi all, I am looking for one balanced mod game. Will play either side although I prefer Axis.
What nick in the league? Tier?
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@trulpen Hi trulpen, I’m not in the league and have all I can handle ATM, thanks.
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Ok, no problem. But you are entering the league now?
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I expect to at some point in 2020.
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Great! Then I’ll welcome you beforehand! :)
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Seems my addiction to this game forces me to seek out new encounters. Any takers?
Prefer tier 1 or E.
BM3 seems to work fine.
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I’m down for adding one more game against any E or M, other than Adam lol
gonna take a break from losing to him!
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@axis-dominion I’d give you a game but I’ve been demoted to tier 1. I’d also want Axis. I think I can be more competitive than previous attempts.
Let me know if you’re up.
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@simon33 said in Find League Opponents Thread:
@axis-dominion I’d give you a game but I’ve been demoted to tier 1. I’d also want Axis. I think I can be more competitive than previous attempts.
Let me know if you’re up.
yah let’s do it
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@axis-dominion said in Find League Opponents Thread:
@simon33 said in Find League Opponents Thread:
@axis-dominion I’d give you a game but I’ve been demoted to tier 1. I’d also want Axis. I think I can be more competitive than previous attempts.
Let me know if you’re up.
yah let’s do it
be careful!
Simon is a wild man! He’ll hit and WIN 50/50 battles as Axis!
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@axis-dominion said in Find League Opponents Thread:
I’m down for adding one more game against any E or M, other than Adam lol
I’m only tier 1 atm, but should make it up to E soon enough.
So what do you say? Me as Axis again? BM3. Bid of 12? ;)
Actually, Oysteillo said something that atleast a bid of 10 as Axis is required against opponents like JDOW and Adam, which I believe you match. Our previous encounter more than well showed a certain class-difference.
I was very much owned by you. Quite an unpleasant experience, but since I seem to carry some kind of sado-machochistic alignment in my reflective behaviour, a rematch seems sound and good.
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@trulpen said in Find League Opponents Thread:
@axis-dominion said in Find League Opponents Thread:
I’m down for adding one more game against any E or M, other than Adam lol
I’m only tier 1 atm, but should make it up to E soon enough.
So what do you say? Me as Axis again? BM3. Bid of 12? ;)
Actually, Oysteillo said something that atleast a bid of 10 as Axis is required against opponents like JDOW and Adam, which I believe you match. Our previous encounter more than well showed a certain class-difference.
I was very much owned by you. Quite an unpleasant experience, but since I seem to carry some kind of sado-machochistic alignment in my reflective behaviour, a rematch seems sound and good.
hey trulpen! would love to rematch you, and yah I believe you’re above a 1 tier as I had mentioned to you plenty of times, so no worries there. however, as my two older games with ksmckay and farm boy are quite complex, and my new game with Simone is going at a fast pace, I probably should hold off on adding any new games, for now. however, as soon as I feel confident adding another one, you’ll be next!
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looking for a BM3 game.
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@Ferrousgryphon said in Find League Opponents Thread:
looking for a BM3 game.
I’ll play you. Got some games winding down. Bid for allies? I’d really rather we turned off the IJ/Ok objective, which might make it bid for Axis.
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I have room for one more game. Tier 1 or higher. PM





