Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
-
@farmboy I’m game if you haven’t found someone already.
-
@Adam514 I’m definitely looking forward to a rematch but can’t just yet. AD has already offered so he is first on the list from tier M, but I want to get one more game with someone at tier 1 or E before I go up against either of you guys.
-
@farmboy said in Find League Opponents Thread:
@Adam514 I’m definitely looking forward to a rematch but can’t just yet. AD has already offered so he is first on the list from tier M, but I want to get one more game with someone at tier 1 or E before I go up against either of you guys.
Im up for a game
-
@farmboy said in Find League Opponents Thread:
@Adam514 I’m definitely looking forward to a rematch but can’t just yet. AD has already offered so he is first on the list from tier M, but I want to get one more game with someone at tier 1 or E before I go up against either of you guys.
Actually you can put Adam ahead of me if you can only accept one of us. I have a few games going while I think he doesn’t have anything on his plate, so would be better if he gets to go first.
-
Looking for some competition. E or higher, BM3, dice, and you may choose side and bid.
-
I’m also up for another game.
Can’t go Axis-Dom because we have our quota. Preferably tier 1 or E.
-
@simon33 said in Find League Opponents Thread:
I’m also up for another game.
Can’t go Axis-Dom because we have our quota. Preferably tier 1 or E.
We played 3 games so far, can we throw in another one
-
Wow it’s been 4 days and still no takers. This would be the first time I’ve really had any trouble finding good competition. We have lost a lot of great players over the years, and sadly that trend seems to be continuing. With all the myriad gaming options available these days, maybe we just haven’t been doing enough to market and recruit for the league, or the game in general. I know that in the past the stronger players have said they have a tough time keeping up with competitive or master-level play, expressing that it feels more like work than fun. Maybe they are too serious and agonizing over every move and detail? Personally I really enjoy the tougher competition and do not find it much work at all, but then again I am one of the most experienced players around.
Anyway, I guess I should open up to any tier 1 takers then.
-
@axis-dominion said in Find League Opponents Thread:
Wow it’s been 4 days and still no takers. This would be the first time I’ve really had any trouble finding good competition. We have lost a lot of great players over the years, and sadly that trend seems to be continuing. With all the myriad gaming options available these days, maybe we just haven’t been doing enough to market and recruit for the league, or the game in general. I know that in the past the stronger players have said they have a tough time keeping up with competitive or master-level play, expressing that it feels more like work than fun. Maybe they are too serious and agonizing over every move and detail? Personally I really enjoy the tougher competition and do not find it much work at all, but then again I am one of the most experienced players around.
Anyway, I guess I should open up to any tier 1 takers then.
I would be up for a game for the right bid for the allies
-
@axis-dominion said in Find League Opponents Thread:
Wow it’s been 4 days and still no takers. This would be the first time I’ve really had any trouble finding good competition. We have lost a lot of great players over the years, and sadly that trend seems to be continuing. With all the myriad gaming options available these days, maybe we just haven’t been doing enough to market and recruit for the league, or the game in general. I know that in the past the stronger players have said they have a tough time keeping up with competitive or master-level play, expressing that it feels more like work than fun. Maybe they are too serious and agonizing over every move and detail? Personally I really enjoy the tougher competition and do not find it much work at all, but then again I am one of the most experienced players around.
Anyway, I guess I should open up to any tier 1 takers then.
I think there might be many reasons. One is definately BM for me. Game lasts MUCH longer. I have one game now that was started about a year ago and is currently in round 33 or so. So clearly not fast pase, but breaks are needed when you play that long. In any case it is not that much fun either when games never complete. Too much money for everyone I think
-
It’s interesting because when BM first came out the games were shorter for a while. I can see a link with more income and longer games though. Moscow living longer really lengthens the game.
-
@axis-dominion said in Find League Opponents Thread:
Wow it’s been 4 days and still no takers. This would be the first time I’ve really had any trouble finding good competition. We have lost a lot of great players over the years, and sadly that trend seems to be continuing. With all the myriad gaming options available these days, maybe we just haven’t been doing enough to market and recruit for the league, or the game in general. I know that in the past the stronger players have said they have a tough time keeping up with competitive or master-level play, expressing that it feels more like work than fun. Maybe they are too serious and agonizing over every move and detail? Personally I really enjoy the tougher competition and do not find it much work at all, but then again I am one of the most experienced players around.
Anyway, I guess I should open up to any tier 1 takers then.
WHAT!? AD going without? Let shame fall upon our heads! I’d be playing more but work is and will continue to kick my ass at least until March next year…
-
@simon33 said in Find League Opponents Thread:
It’s interesting because when BM first came out the games were shorter for a while. I can see a link with more income and longer games though. Moscow living longer really lengthens the game.
and moscow is still alive in my game at round 33 (has not been down either)
-
@Giallo said in Find League Opponents Thread:
@axis-dominion said in Find League Opponents Thread:
Wow it’s been 4 days and still no takers. This would be the first time I’ve really had any trouble finding good competition. We have lost a lot of great players over the years, and sadly that trend seems to be continuing. With all the myriad gaming options available these days, maybe we just haven’t been doing enough to market and recruit for the league, or the game in general. I know that in the past the stronger players have said they have a tough time keeping up with competitive or master-level play, expressing that it feels more like work than fun. Maybe they are too serious and agonizing over every move and detail? Personally I really enjoy the tougher competition and do not find it much work at all, but then again I am one of the most experienced players around.
Anyway, I guess I should open up to any tier 1 takers then.
I would be up for a game for the right bid for the allies
Sure giallo, let me know how much you want and I’ll see it up.
-
Maybe games last longer because it’s more balanced :thinking_face: .
-
@axis-dominion said in Find League Opponents Thread:
@Giallo said in Find League Opponents Thread:
@axis-dominion said in Find League Opponents Thread:
Wow it’s been 4 days and still no takers. This would be the first time I’ve really had any trouble finding good competition. We have lost a lot of great players over the years, and sadly that trend seems to be continuing. With all the myriad gaming options available these days, maybe we just haven’t been doing enough to market and recruit for the league, or the game in general. I know that in the past the stronger players have said they have a tough time keeping up with competitive or master-level play, expressing that it feels more like work than fun. Maybe they are too serious and agonizing over every move and detail? Personally I really enjoy the tougher competition and do not find it much work at all, but then again I am one of the most experienced players around.
Anyway, I guess I should open up to any tier 1 takers then.
I would be up for a game for the right bid for the allies
Sure giallo, let me know how much you want and I’ll see it up.
18 for the allies?
-
@Giallo said in Find League Opponents Thread:
18 for the allies?
Sure message me what you want placed and I’ll start it up tomorrow sometime.
-
@Adam514 Lol I think balance is probably part of it but the higher income makes the games more complex too which can lengthen it (and lengthen the time it takes for some of us to decide on our move). And I suspect I’ve been the other opponent in 2 of the longest games of the year (including the one with Oysteilo) so it might just be that I’m ruining things. :)
-
I’m sure what oysteilo was getting at is losing 100ipcs to a mistake or a dicing is less devastating in bm. It is much easier to rebuild whereas in vanilla the starting units were more important. Not by great strides of course, the difference exists though. In bm it is really hard to take down Moscow if the allies are played optimally, and you certainly can’t do it as quickly.
@Adam514 still marketing bm?
-
I suspect we might go back to bids for the axis if we stopped using the ij/Okinawa objective.





