Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
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I’m tier 1 and usually play BM3 these days and would love to get my a** handed to me by a higher tier.
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Grrr… sorry, that post was for you.
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A couple of games have finished, I’m up for some more.
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@simon33
I am open to a pair of G40 BM3 games, Allies first, then Axis. Art -
Think I can do one more game if anyone is looking. Bm3 and tier 1+ preferably.
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@farmboy I’ve got room.
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Looking for a few bm games tier 2 and up
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@ArtofWar1947 I see that you started another game, but its going slowly. So if you still have room, I’d like to start a BM3 set or best of 3 with you. I’d like to start as Axis, no tech, regular dice.
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@Giallo I’m open for a set or best of 3 BM3, no tech, regular dice, starting first as Axis.
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@FMErwinRommel said in Find League Opponents Thread:
@Giallo I’m open for a set or best of 3 BM3, no tech, regular dice, starting first as Axis.
Hi! Sounds good, tripleagiallo@gmail.com with a bid for the allies?
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Looking for a BM game…pm me
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@Giallo said in Find League Opponents Thread:
Looking for a few bm games tier 2 and up
Still looking for a few more games
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hey all, been gone for a while, missing it a bit so would like to try to fit a&a into my life again, let’s see if I can do so without overdoing it again by taking on 10 games at a time :)
looking for a single M or E opponent, preferably someone who won’t move too fast and is ok with possibly a slower, once per day turn. Oh, and I am so rusty right now!
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@axis-dominion said in Find League Opponents Thread:
hey all, been gone for a while, missing it a bit so would like to try to fit a&a into my life again, let’s see if I can do so without overdoing it again by taking on 10 games at a time :)
looking for a single M or E opponent, preferably someone who won’t move too fast and is ok with possibly a slower, once per day turn. Oh, and I am so rusty right now!
Guess who’s back…
BOOM!
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@axis-dominion I’m pretty fresh meat and have only recently joined the league. Have an E tier atm.
I can try a game with you, but prefer vanilla, no tech, bid for Allies.
Actually, that goes out to all you others as well… ;)
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@Karl7 Atleast they will live. Can’t be that bad then? :laughing:
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@axis-dominion said in Find League Opponents Thread:
hey all, been gone for a while, missing it a bit so would like to try to fit a&a into my life again, let’s see if I can do so without overdoing it again by taking on 10 games at a time :)
looking for a single M or E opponent, preferably someone who won’t move too fast and is ok with possibly a slower, once per day turn. Oh, and I am so rusty right now!
Great to have you back A-D.
Just a suggestion but a number of players didn’t want to accept your forfeits. Why don’t you pick one of them back up? I’m sure they’d be up.
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I am looking for a couple a BM games right now. PM me with a bid for allies.





