Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
-
@DizzKneeLand33 i agree though. they’ve made it so no one will play us. and i’ve paid the full amount of payments for years. i think that should count for something. may be a look at the point system. i’ll play ya in a game DizzKneeLand33
-
Sounds great, @dawgoneit ! Do you like BM3 with normal league bidding rules? Or let me know what you like – you can PM me that and your bid. Let’s have some fun!
-
@DizzKneeLand33 said in Find League Opponents Thread:
I don’t even get it.
It’s definitely not personal, but the ranking system doesn’t really allow for play were opponents have a big gap. Being, say, tier E and playing tier 3 means that the higher ranked player will lose ranking no matter what. It’s actually flawed in that respect.
Perhaps implementing something like the chess Elo-rating could solve this? I believe that ranking system could be incorporated as it is, without much tweaks. Obviously a draw is not really on the table here, but that’s not even an issue.
I’ll post this idea in a more proper thread, but wanted to air it here since I felt your frustration.
-
I’m kinda new here - is there a link to the ranking rules? At one point I found the rankings of everybody in a spreadsheet - is that on the website somewhere as well?
-
@LennardF said in Find League Opponents Thread:
I’m kinda new here - is there a link to the ranking rules? At one point I found the rankings of everybody in a spreadsheet - is that on the website somewhere as well?
https://www.axisandallies.org/forums/topic/28660/2019-league-rules
-
@trulpen Thanks!
-
https://www.axisandallies.org/forums/topic/24393/league-standings
If you pick the current 2020 tab it shows your current standing and at the bottom explains the PPG system and how many points you get for winning/losing against ranked opponents
-
looking for a bunch of bm games tier 2 and higher
-
@wizmark Thanks to both of you!
-
Offering up a chance for new players or lower tier players to get a game with me. I have 1 or 2 slots open and my work is shut down next week so I have all the time in the world. Maybe…wife and kids may have a say in that😁. PM me for a game. Everybody stay safe and healthy out there!
-
Looking for a tier 1 or E game.
-
Sorry, no one but us M’s here. :P
-
@DizzKneeLand33 said in Find League Opponents Thread:
Sorry, no one but us M’s here. :P
I assume that was made in jest due to the smiley face. I read the comments you and others made earlier and I understand and sympathize. Not playing against T2 and T3 has nothing to do with ratings but I have limited time to play and I have more fun when playing against closer competition. Perhaps thats selfish but it is what it is.
-
Yes, it was made in jest. ;)
I just found it weird you didn’t want to play “M” players, just “E” and “1”.
-
well as I said I wanted to play closer competition, not really interested in another game against Adam right now, and not against AD or JDOW either, at this moment.
-
@ksmckay would you have played a t2 or a t3 if it didn’t mess with your ranking?
-
In case anyone is interested I’ve got extra time on my hands thanks to Covid-19. Even though I’ve got a few games going, I could do some more.
Tier 1 or better, and can we turn off the Iwo J+Ok objective please.
-
Also looking for one or two more bm games tier 2 and up
-
I haven`t been here for some time, I think I do not have a tier rank, but in last season of mine I think I was tier 1 or even better.
So, if somebody is for a game, let me know :)
-
@Amon-Sul said in Find League Opponents Thread:
I haven`t been here for some time, I think I do not have a tier rank, but in last season of mine I think I was tier 1 or even better.
So, if somebody is for a game, let me know :)
If you are still looking for a game I’m up for it





