Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsFind League Opponents Thread
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@gamerman01 yeah I’ve only ever really played the steam version of a&a and i’m just now trying out playing some games on tripleA.
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@leemorrison sounds good I will private message you. I have never set up a game via the forums so I really have no clue how to set us up haha
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I’m seeing 1942 is on Steam, is that the only version there?
Looks like an interesting interface -
jacob,
I will play 42se with you. I also have videos on my youtube channel for help with tripleA. https://youtu.be/H5qmOdqCNbk?si=OAZNQDr8NmKgMdVc
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@gamerman01 yes 1942 on steam is the version and way I’ve been playing for the last couple years. It is a really fun game with a great discord community. It also has a good leaderboard system.
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@Jacob16 Is 1942 on Steam the same as AA50 Anniversary 42?
if so, that is known as WWII v 3 1942 on TripleA. My favorite format.
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@leemorrison No the steam axis and allies 1942 edition is a different game than the anniversary 1942 setup.
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I have tried multiple times registering with the MARTI dice server and I entered many different emails and it just never sends me the email. It says you should recieve a email with a validation link soon, but that email never comes. Any ideas?
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@Jacob16 apologies if this is obvious but have you checked your spam/junk folders. It might end up there.
And some of us have had trouble with some email addresses. Gmail for example stopped working for me entirely. I use yahoo now for this but now have been seeing significant delays in having dice emails come (sometimes even a few days). Others here have been using proton with more success.
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@Stucifer I tried many different things and a proton email is the only thing I found to work for MARTI dice server.
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Hey all,
I am looking to get back into playing Axis and allies again after having to step away a few years ago. Any one looking for a game? I prefer balance mod games if that is okay.
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@AldoRaine Hello Aldo,
I am open for AA WWII Revised or WWII v31942
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A big welcome back @AldoRaine ,
I’m happy to report you are not alone and we’ve had a couple other old veterans come back recently.Enjoy!
I guess you did play a couple in 2023.
Since January 2024 we have a different rankings board that is superior in many ways (but not all!) to the old. If you haven’t already, look over the 2025 league rules. Toward the top, you will see links to the old and new rankings.
One of the most powerful features of the new ELO system is in the “results” tab, type in a name and see all prior history, detailed games, for that player. We entered all game results since G40 came out, so all G40 data is in there, and ratings are based on every league G40 games a player has had in the league. -
@gamerman01
Thanks for the welcome back. I will have to check that out. -
@leemorrison
Thanks for the offer but for now I am going to try and wait for a global game. One of my problems in the past was I would get to many games going on at once and it would cause issues. If I don’t get any takers in the next few days I will reach out. -
I’m looking to play a couple league games on 1940 global OOB rules if anyone is interested! Alternatively classic with league rules.
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@AldoRaine Thank you Aldo, looking forward to hearing form you
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@leemorrison that would be FROM YOU,
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@leemorrison I have won my Classic game vs Jacob16. I believe it was a Legue game.
How do I report it?