Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
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@gamerman01 yes 1942 on steam is the version and way I’ve been playing for the last couple years. It is a really fun game with a great discord community. It also has a good leaderboard system.
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@Jacob16 Is 1942 on Steam the same as AA50 Anniversary 42?
if so, that is known as WWII v 3 1942 on TripleA. My favorite format.
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@leemorrison No the steam axis and allies 1942 edition is a different game than the anniversary 1942 setup.
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I have tried multiple times registering with the MARTI dice server and I entered many different emails and it just never sends me the email. It says you should recieve a email with a validation link soon, but that email never comes. Any ideas?
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@Jacob16 apologies if this is obvious but have you checked your spam/junk folders. It might end up there.
And some of us have had trouble with some email addresses. Gmail for example stopped working for me entirely. I use yahoo now for this but now have been seeing significant delays in having dice emails come (sometimes even a few days). Others here have been using proton with more success.
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@Stucifer I tried many different things and a proton email is the only thing I found to work for MARTI dice server.
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Hey all,
I am looking to get back into playing Axis and allies again after having to step away a few years ago. Any one looking for a game? I prefer balance mod games if that is okay.
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@AldoRaine Hello Aldo,
I am open for AA WWII Revised or WWII v31942
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A big welcome back @AldoRaine ,
I’m happy to report you are not alone and we’ve had a couple other old veterans come back recently.Enjoy!
I guess you did play a couple in 2023.
Since January 2024 we have a different rankings board that is superior in many ways (but not all!) to the old. If you haven’t already, look over the 2025 league rules. Toward the top, you will see links to the old and new rankings.
One of the most powerful features of the new ELO system is in the “results” tab, type in a name and see all prior history, detailed games, for that player. We entered all game results since G40 came out, so all G40 data is in there, and ratings are based on every league G40 games a player has had in the league. -
@gamerman01
Thanks for the welcome back. I will have to check that out. -
@leemorrison
Thanks for the offer but for now I am going to try and wait for a global game. One of my problems in the past was I would get to many games going on at once and it would cause issues. If I don’t get any takers in the next few days I will reach out. -
I’m looking to play a couple league games on 1940 global OOB rules if anyone is interested! Alternatively classic with league rules.
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@AldoRaine Thank you Aldo, looking forward to hearing form you
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@leemorrison that would be FROM YOU,
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@leemorrison I have won my Classic game vs Jacob16. I believe it was a Legue game.
How do I report it?
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@leemorrison @Jacob16 Typically, the guy who lost posts the results in Post Result here forum
https://www.axisandallies.org/forums/topic/30808/post-league-game-results-here/3798GG.
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@AldoRaine we can also consider slowly resuming this game from two years ago :-) pacifiersboard (X) vs AldoRaine (L +16) BM
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@pacifiersboard sure that sounds great. I feel really bad about falling off with the games. I will let you know when i feel i have enough time to pick it back up.
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I’m fancying a game of PtV, preferably against someone against whom I have a slight chance of making it competative - so looking for an opponent with an ELO of 1500 or less. For reference my ELO is 1332.





