Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
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Anyone up for a game of BM?
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i am looking for a G40 OOB game
Tech ok and bid, one or two players
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Interested in playing a game of BM at a fast pace. Prefer tier 1.
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Looking for my first PtV game. Anyone want an easy W?
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@Arthur-Bomber-Harris Happy to be your first, welcome aboard.
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Our first fish is on the hook! 🎣 Good luck on your game gents
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@Stucifer thanks. Going to get crushed, but will be good learning experience
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@Arthur-Bomber-Harris Considering your championships in OOB, you clearly have all the tools to be one of the top contenders. Just need a little adjustment to the idiosyncracies of a new version. I’m sure you’ll adapt to the changes in no time!
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hi dear fellows, anyone who wanna try a game of OOB / BM or even Ozteas1941 mod with me using the UHD layout ? Actually I gonna use the “gorgeous” map but default unit images and either you do same or we check on possibility to use different ones
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@pacifiersboard
Im looking for an OOB game if you want. Didnt try the UHD map or the Gorgeous one but will download later and try it. -
there is no second “gorgeous” map - I just had used another term but also meaning the UHD map.
I am preferring BM atm but will also play OOB.
In case you get deterred by the units images - you can easily exchange them for what we are used to
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@Stucifer I’m looking for a Path to Victory league game in response to Stucifer’s generous offer to sponsor a membership! I am rusty and don’t know which side has the advantage in PtV, so I will let you select the bid, and then we can flip a coin to see which side you play! In other words, if you bid 6 for the axis, you’ve got a 50% chance of getting the Axis with 6, and a 50% chance of having to play the Allies while I get the Axis with 6…so make the bid fair; it’s in your own interest!
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Welcome back @Argothair
This is pretty exciting.
According to the archives, you’ve done 10 league games, in 2019.I don’t know how you’ve re-oriented yet, but a year ago we revamped the ranking system and everyone has lifetime league records and an ELO. A link is in the league rules
Enjoy, and I hope you get to play some new and old friends 🥂👏🍾
Guys, welcome Argothair back, OK?
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Welcome back @Argothair , glad to see we are getting some interest from the PTV offer. If you haven’t found a game within a couple days let me know, I’ve got several active but can always squeeze in one more.
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@Argothair Welcome back! I have seen your name many places on this forum before, it is good to get some new, “Old Blood” in here too!
I would love to take on some more challengers in the Spring, should have a fairly clear slate again by then.
Gives you time for a warm-up game with someone else first!
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Up for another game of BM, so long as a reasonable pace.
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@simon33 said in Find League Opponents Thread:
Up for another game of BM, so long as a reasonable pace.
I could also go G40.
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Obviously I am also looking for people to play test my “French Rebalance” mod.
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@simon33 said in Find League Opponents Thread:
Obviously I am also looking for people to play test my “French Rebalance” mod.
Im up to another one when we finish our game! We can try your rebalance
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