TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from French Central Africa to French West Africa
Japanese take French West Africa from Americans
1 armour and 1 mech_infantry moved from French West Africa to Gold Coast
Japanese take Gold Coast from British
1 armour and 1 mech_infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Hopei
2 mech_infantrys moved from Kweichow to Shensi
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Kwangtung to Anhwe
2 bombers moved from Malaya to Hopei
2 tactical_bombers moved from French Indo China to Shensi
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
4 fighters moved from Japan to 20 Sea Zone
4 fighters moved from Japan to 21 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to 21 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 3 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippines
1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Hopei, round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 3 tactical_bombers
ANZAC defend with 2 submarines
Japanese roll dice for 1 destroyer, 6 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits
ANZAC roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Shensi
Japanese attack with 1 armour, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 1 artillery and 1 infantry; Chinese defend with 1 infantry
British roll AA dice in Shensi : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 2/7 hits, 2.33 expected hits
Chinese roll dice for 1 aaGun, 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shensi
1 aaGun owned by the British and 1 infantry owned by the British lost in Shensi
Japanese roll dice for 1 armour, 3 mech_infantrys and 2 tactical_bombers in Shensi, round 3 : 1/6 hits, 2.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour, 3 mech_infantrys and 2 tactical_bombers in Shensi, round 4 : 1/6 hits, 2.17 expected hits
Chinese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
1 artillery owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 aaGun, 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 6 fighters
Americans defend with 1 destroyer
Japanese roll dice for 6 fighters in 21 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
6 fighters moved from 21 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
6 fighters moved from 20 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from 20 Sea Zone to Japan
2 battleships, 7 carriers, 2 cruisers, 3 destroyers and 7 submarines moved from 36 Sea Zone to 6 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 fighter, 3 infantry and 3 transports moved from 42 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to India
1 carrier and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
3 fighters moved from French Indo China to Japan
2 bombers moved from Hopei to Anhwe
1 aaGun moved from Szechwan to Shensi
2 tactical_bombers moved from Shensi to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer and 3 transports placed in 6 Sea Zone
3 mech_infantrys placed in West India
2 artilleries and 1 infantry placed in India
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 3 artilleries
EDIT: Removing units owned by Japanese from India: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Eastern Persia: 3 artilleries and 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : -2.67
British AA : -0.33
ANZAC regular : -0.33
Savegame