Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
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Welcome back Mr Roboto, glad to see the league has you back.
Willkommen zurueck!
Did you make familiar with Balanced Mod? Great addition/modification of the G40 game that made Axis and Allies more balanced.
You should definitely give it a try!Cheers,
Tobias -
Hey JDOW,
Thanks for the warm welcome.
I’m older and more calm now, especially since the birth of my daughter so I’m pretty confident I won’t tilt as much as back in the days when the dice gods are having a bad day ;-)Yes the Balanced Mod has been around before I left. I just checked - the last game I played was in 2014.
Would you like to be my first opponent for the comeback? I’d appreciate that!
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Hey guys.
I used to play quite a bit a couple years ago but took a break from the game.
Now I’d like to return and play some games. Anyone up?
welcome back roboto! it’s been a while!
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Hey JDOW,
Thanks for the warm welcome.
I’m older and more calm now, especially since the birth of my daughter so I’m pretty confident I won’t tilt as much as back in the days when the dice gods are having a bad day ;-)Yes the Balanced Mod has been around before I left. I just checked - the last game I played was in 2014.
Would you like to be my first opponent for the comeback? I’d appreciate that!
Alright, let’s start a game in BM3. You can choose the side with no bid. Let’s PM our dice emails and stuff.
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the last game I played was in 2014.
2016 actually :)
and congratz to the birth of your daughter. :)
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Welcome back Mr.Roboto.
Congratulations to the birth of your daughter.
Enjoy your Fatherhood and wishing you the best for you and your family! -
Thx for all the well wishes here and in the messages. I feel really welcomed. Great community we are!
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Looking to take on one more game, only interested in G40.2 not BM. Happy to take a beating from anyone :-D
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Hey Gents! I am looking for a couple of League opponents, tier 1 or higher. Global 40 2nd Edition, no Balance Mod. Please PM if you are interested. Thanks!
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Looking for another opponent. I’m not very good…and new to league games. I guess that makes me “Tier 3?” Not even sure what a “tier” is.
I will BM3 or G40.2.
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Looking for another opponent. I’m not very good…and new to league games. I guess that makes me “Tier 3?” Not even sure what a “tier” is.
I will BM3 or G40.2.
I will play BM3 or G40.2…gosh wish we could edit our own posts.
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Looking for a T1 or better, G40 bid game.
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Looking for a game, BM normal doesnt matter.
PM me and lets get started.
thanks
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Looking for one tier E or higher opponent to play a BM game. PM me.
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Hey, guys.
Looking for a bid game of G40. I’ve never played on the forums before but I do have a little experience OTB and playing by email on triple A. PM me if interested!- Deimos
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looking for a bm game tier 2
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So many wonderful games… no one to play them with!
How come that in a city of 5+ million people (Atlanta), there isn’t more A&A action going on on board?
Calling warriors to arms!!!

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Go to Meetup and start an Axis and Allies Meetup group. Think it costs about $7 per month for 6 months. That’s how I originally found players in Vegas and we only have 2 million!!
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I am still on the hunt for league opponents. If anyone wants a game of G40 feel free to message me.
Not interested in BM.- Deimos
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