Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
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@karl7 said in Find League Opponents Thread:
@gamerman01 said in Find League Opponents Thread:
I don’t know that yet, but I am, and I intend on getting 6 done again
Cool!
I am back in the league this year after I was robbed in 2019! LOL
Be in the 2023 league
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@dawgoneit @BombsAway I’m looking for a game if anyone is interested.
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@al3xanderthegr8 hello there. I am newer player to league. if interested we could start a game. sent you a chat message.
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@gamerman01 I’m new to the League. Was told you can help me out with registering or getting set up to play.
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Sure! I have been the league moderator for years, btw.
I recommend looking over the league rules (there is a lot there) here: https://www.axisandallies.org/forums/topic/28660/league-rules
It’s actually easy to dive in and there is no registration. Just play someone in the league section of the forums, and when the game is over, the loser reports the result in the “post game results” thread. Then I record it as an official league game, and you can see the standings in the standings spreadsheet. There is a separate, “stickied” thread for that in the league section. I think all questions are answered in the league rules page, but if you need clarification on anything, I’m here. You can Private message or post somewhere, private message would be preferable to keep the boards cleaner.Forgive me if I assume anything, I haven’t been a new player to the league for many years.
You shouldn’t have difficulty finding an opponent, when you post in this thread (as you basically already have)
We only play the Global 1940 game (made circa 2012) in the league, but there are 2 modified versions of it that are played here as well.
I recommend looking at the standings spreadsheet before agreeing to a game, so that you can pick your “difficulty”. Levels are M, E, 1, 2, 3, so 1 is basically your average league player.
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@gamerman01 Awesome thanks for the help!
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looking another game BM 4, all tier
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I’m looking for a BM4 opponent. Tiers 1, E or M.
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@pejon_88 I would be up for a challenge ptv or bm4. Message if interested:)
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@avner I’m interested in a BM game
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Hello all! I’ve been gone since 2019, but I’m feeling the itch to try out Path to Victory. I was an average player (Tier 1) back in the day, but I’ve got lots of rust to shake off, and I’ve never played this mod at all before.
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Shin! lol, back from the grave! Nice!
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@karl7 Indeed! I have emerged. and I HUNGER
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Anyone for a game?
any map. -
any version.
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@dawgoneit My current opponent has apparently gone AWOL, so if I haven’t heard back from him soon, I would happily play you in PtV! Can’t manage two games at once tho - I’ll know for sure in a week.
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anyone interested in a PTV game?
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Looking for a game against M or E ranked players . Hoping to find an oob game but could do bm too. Pm me
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Looking for another BM game.
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@farmboy said in Find League Opponents Thread:
Looking for a game against M or E ranked players . Hoping to find an oob game but could do bm too. Pm me
Tier 1 too





