Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
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@farmboy said in Find League Opponents Thread:
Your last ranking was as M. I believe that means that until you have completed 3 games this year you are ranked at E this year (the rules say that players returning after more than 2 years start at one rank lower than their last ranking). Did you already get a game with Pejon or did you want a second?
This is true. League rules say if your last ranking was 2 or more years ago, you will have the ranking of 1 level lower until 3 games completed, so you would be an E, so you’re worth a lot of points to people :p
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@soulblighter said in Find League Opponents Thread:
@farmboy Simon and pejon approached me for a game and running more then 1-2 games at a time is a bad idea in general. Will have to look into if I wanna go allies or axis and then look into the bids.
Everybody’s bidding about +18 to +22 for the Allies, almost always with a sub in 98, I think.
I’m starting to think the bid should be lower, but I haven’t played much the last few years and I just have a lot more experience with the Allies. My 2 cents.
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@gamerman01 said in Find League Opponents Thread:
@soulblighter said in Find League Opponents Thread:
@farmboy Simon and pejon approached me for a game and running more then 1-2 games at a time is a bad idea in general. Will have to look into if I wanna go allies or axis and then look into the bids.
Everybody’s bidding about +18 to +22 for the Allies, almost always with a sub in 98, I think.
I’m starting to think the bid should be lower, but I haven’t played much the last few years and I just have a lot more experience with the Allies. My 2 cents.
Yeah. I was looking and at 18 I can do some nice things, but I feel the sub in 98 is overrated. Memory serves that was what people used to do back in the day as well.
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Much needed if you want to hit 97 UK1, otherwise I guess not. Makes no difference to the Axis G1 and J1 because will send fighter to Rome regardless.
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Discussion moved to League Discussion thread by Farmboy.
I’m guilty of gumming up the League threads again, sorry, this is for finding opponents.
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I would play a PTV game. Anyone free?
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Would like more BM games. Will take tier 2 or better.
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Will also consider a G40/OOB game.
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I am interested in both BM and oob. OOB with slower pace, but if it turns out that BM completes in 2022 I will be pleased. Maybe even two games of BM with changed sides once.
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@pacifiersboard said in Find League Opponents Thread:
I am interested in both BM and oob. OOB with slower pace, but if it turns out that BM completes in 2022 I will be pleased. Maybe even two games of BM with changed sides once.
I got my third game of BM coming to an end and are aiming now for additional three games to be completed this season 😁
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I can probably start another BM game. Need a tier 1 or higher.
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@soulblighter No longer looking for new games.
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Searching for a BM4 game with a Tier 1, E or M opponent.
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Looking for an opponent.
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Looking for a game. Haven`t played in a while, so it might be slow going to start with.
Any takers?
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@bombsaway what was your previous tier?
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@soulblighter Tier 3
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@bombsaway In that case challenge 3 master players, forfeit against them and then we can play.
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@soulblighter Not sure I’m up for that, seems like a waist of time, although I understand why you request it.
After reviewing the points structure, I think I’ll wait to play a Tier 1, 2 or 3.
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@bombsaway said in Find League Opponents Thread:
@soulblighter Not sure I’m up for that, seems like a waist of time, although I understand why you request it.
After reviewing the points structure, I think I’ll wait to play a Tier 1, 2 or 3.
Was joking :'(





