Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 3 artilleries and 13 infantry moved from Korea to Southern Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Southern Manchuria 2 fighters and 1 tactical_bomber moved from Davao to Guam 1 tactical_bomber moved from Kwangtung to Guam 1 marine moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 22 Sea Zone to Guam 1 fighter moved from Kwangtung to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 armour moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Kwangtung Combat - Japanese Battle in Southern Manchuria Japanese attack with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry; Russians defend with 1 artillery and 2 infantry Japanese win, taking Southern Manchuria from Chinese with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 22 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Guam Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese win, taking Guam from Americans with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 22 Sea Zone 2 fighters moved from Guam to 22 Sea Zone 1 tactical_bomber moved from Guam to 36 Sea Zone 1 tactical_bomber moved from Guam to 22 Sea Zone 1 fighter moved from 22 Sea Zone to Davao 1 tactical_bomber moved from 36 Sea Zone to Davao 1 infantry moved from Shansi to Chahar 1 infantry moved from Anhwe to Shansi 3 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 artillery moved from Kiangsi to Kwangtung 1 armour moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 6 Sea Zone 1 aaGun moved from Korea to Southern Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 2 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsFind League Opponents Thread
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Looking for a BM3 game. Also need a bit of help getting Tripple A to work again. Do I need a dice server?
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@soulblighter said in Find League Opponents Thread:
Looking for a BM3 game. Also need a bit of help getting Tripple A to work again. Do I need a dice server?
Still looking btw.
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@soulblighter I got my MARTI dice server setup working a couple of years and… can’t remember the details. If I was setting up a machine again I’d start with this link:
https://www.axisandallies.org/forums/topic/30672/register-email-with-marti
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yeah, but already registered. Just need the mail of the other person I would be playing with.
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Welcome back, blighter!
Man, I had to look back a few years to find your rating.
As a PSA, I hope you don’t mind, look at 2016 and 2015 rankings if you’re considering a game with Soulblighter. Soulblighter needs to complete 3 games in 2022 in order to receive a ranking for this year.
Have you ever played the balanced mod, SoulB? I hope this post helps you get an opponent. If you can’t get a bite, I would like to play you.
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Holy cow, 2013-2016. That’s why I recognized your name. Did you take on an alias since then, or have you been playing on the actual board? You’re a veteran!
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@gamerman01 said in Find League Opponents Thread:
Welcome back, blighter!
Man, I had to look back a few years to find your rating.
As a PSA, I hope you don’t mind, look at 2016 and 2015 rankings if you’re considering a game with Soulblighter. Soulblighter needs to complete 3 games in 2022 in order to receive a ranking for this year.
Have you ever played the balanced mod, SoulB? I hope this post helps you get an opponent. If you can’t get a bite, I would like to play you.
I took a long long break. Been doing practice runs in Tripple A. To see what kind of start I wanna try. Haven’t really tried BOM before. If I understand it correctly I have to use version 4.1? Primary differences some objectives, vichy and bomber cost?
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Again, a huge welcome back. So you’re not totally rusty then, smart.
BM3 or BM4 are played. They both have Vichy. The only difference is increased bomber cost for BM4. Helps discourage dark skies by Germany is probably the main reason, I’m guessing. No one plays with tech, G40 is too complicated for tech. -
Most of the players from then left.
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Then they missed out on balanced mod - pity.
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@gamerman01 said in Find League Opponents Thread:
Then they missed out on balanced mod - pity.
Not really. BoM was introduced around that time. axisdominion started using it around that time.
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You caught me - I did not know exactly how old BM was
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@gamerman01 at least dawgoneit is still around
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Hey, I count too!
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Game is 10 years old, I’m glad we still have 339 games played in 2021. Will be less this year. On pace for only 200. Trulpen and Dominion not putting up crazy numbers this year is a big reason.
Still good for 10 year old board game. Very good.
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@gamerman01 said in Find League Opponents Thread:
Game is 10 years old, I’m glad we still have 339 games played in 2021. Will be less this year. On pace for only 200. Trulpen and Dominion not putting up crazy numbers this year is a big reason.
Still good for 10 year old board game. Very good.
True. I suppose path to victory might revive it a bit, tho dislike the fact Italy isn’t connected to france.
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@soulblighter I just finished a game and can do a BM4 if you like?
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@pejon_88 Sure ^.^. Preference?
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Looking for a BM game. Tier 1 and up. Pm me.
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@soulblighter said in Find League Opponents Thread:
True. I suppose path to victory might revive it a bit, tho dislike the fact Italy isn’t connected to france.
I agree but i also dislike many other things about path to victory. Not least being the strength of ussr against Germany





