Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
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I agree it was fun. Perhaps there were some room for a hail mary or something. I’ll continue the bidding process per pm.
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@trulpen Maybe. I could have prayed for dice in Moscow as well but… you had me pretty well hemmed in.
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Hi everyone! Haven’t played for awhile, so a bit rusty. Looking for a Tier 1 opponent, BM4.
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I’m up for another game of BM4. Could be a bit rusty but shouldn’t be too bad.
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Looking for a PTV game, pm me if you are interested.
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@simon33 said in Find League Opponents Thread:
I’m up for another game of BM4. Could be a bit rusty but shouldn’t be too bad.
Could take another.
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@simon33 are you interested in a game of BM4 or someone else, preferably Tier 1, E or maybe M.
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@pejon_88 I am interested, don’t know my tier though.
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@naviator Fun! I’ll PM you now.
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Am interested in a PtV game if I can get Axis+6.
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Have enough PtV games but could take more BM4 games.
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I’m free for a PtV game, send me a PM
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Looking for a BM3 game. Also need a bit of help getting Tripple A to work again. Do I need a dice server?
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@soulblighter said in Find League Opponents Thread:
Looking for a BM3 game. Also need a bit of help getting Tripple A to work again. Do I need a dice server?
Still looking btw.
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@soulblighter I got my MARTI dice server setup working a couple of years and… can’t remember the details. If I was setting up a machine again I’d start with this link:
https://www.axisandallies.org/forums/topic/30672/register-email-with-marti
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yeah, but already registered. Just need the mail of the other person I would be playing with.
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Welcome back, blighter!
Man, I had to look back a few years to find your rating.
As a PSA, I hope you don’t mind, look at 2016 and 2015 rankings if you’re considering a game with Soulblighter. Soulblighter needs to complete 3 games in 2022 in order to receive a ranking for this year.
Have you ever played the balanced mod, SoulB? I hope this post helps you get an opponent. If you can’t get a bite, I would like to play you.
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Holy cow, 2013-2016. That’s why I recognized your name. Did you take on an alias since then, or have you been playing on the actual board? You’re a veteran!
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@gamerman01 said in Find League Opponents Thread:
Welcome back, blighter!
Man, I had to look back a few years to find your rating.
As a PSA, I hope you don’t mind, look at 2016 and 2015 rankings if you’re considering a game with Soulblighter. Soulblighter needs to complete 3 games in 2022 in order to receive a ranking for this year.
Have you ever played the balanced mod, SoulB? I hope this post helps you get an opponent. If you can’t get a bite, I would like to play you.
I took a long long break. Been doing practice runs in Tripple A. To see what kind of start I wanna try. Haven’t really tried BOM before. If I understand it correctly I have to use version 4.1? Primary differences some objectives, vichy and bomber cost?
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Again, a huge welcome back. So you’re not totally rusty then, smart.
BM3 or BM4 are played. They both have Vichy. The only difference is increased bomber cost for BM4. Helps discourage dark skies by Germany is probably the main reason, I’m guessing. No one plays with tech, G40 is too complicated for tech.





