Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
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Looking for a few tier 1 bm games, vs E or M with higher bid
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Looking for a G40 game and being able to join the league games. I’m not very good; only played table top about 10 games and mostly some triplea live. So not exposed to many different strategies.
Looks like your level like myself, if you want a game still PM me. Or anyone else low/mid level please.
thanks
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I am looking for a game or two against tier 1 or higher
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Looking for a game. Havent tried BM3 yet but otherwise tier 1ish
/Rasmustb
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Hi,
I am looking for a game of G40. I concider myself fairly experienced.
Pls PM me if you are interested :-D
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Looking for a G40 game, not interested in Balance Mod. New to league and have not played an abundant amount either, I am fine with low-luck or ADS, standard bidding.
Fair warning I will be unable to play this Friday-Sunday due to face to face matches, so please realize this. PM if you are interested, thanks!
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G40 BM……ready for another game, send PM
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some more tier 1 bm games pls, vs m and e I would like a reasonable bid
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Looking for another game or two. Any tier, either version, regular dice.
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Looking for my second game in the League! Here’s the catch: I can play ONLY via AABattlemap. I cannot and will not play on TripleA. That part is non-negotiable. You can read all about AABattlemap at https://www.axisandallies.org/forums/index.php?topic=40351.0. It’s pretty easy to use.
Otherwise, I’m happy to play full or low luck, BM or standard, bid or no bid – whatever floats your boat. I’ve played a few games in person, so I know the rules and the basic strategies. I’m pretty good for a beginner, and I’ll cheerfully surrender if you’ve got me beat, so we can both move on to the next game as soon as that makes sense.
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Why AABattleMap?
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some more tier 1 bm games pls, vs m and e I would like a reasonable bid
Still looking for 2 more games
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Why AABattleMap?
I can’t keep TripleA on my computer without getting addicted to playing against the AI on maps like New World Order – I wind up staying up until 6 am, missing work, missing meals, etc. I’ve tried to use it responsibly three times and failed, so now I just have to stay away, like an alcoholic who stays out of bars.
I love the game, though, and I can play responsibly against other humans.
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Why AABattleMap?
I can’t keep TripleA on my computer without getting addicted to playing against the AI on maps like New World Order – I wind up staying up until 6 am, missing work, missing meals, etc. I’ve tried to use it responsibly three times and failed, so now I just have to stay away, like an alcoholic who stays out of bars.
I love the game, though, and I can play responsibly against other humans.
most alcoholics don’t go into bars. they just stay home and play the game.
pm me if you want a game. -
Why AABattleMap?
I can’t keep TripleA on my computer without getting addicted to playing against the AI on maps like New World Order – I wind up staying up until 6 am, missing work, missing meals, etc. I’ve tried to use it responsibly three times and failed, so now I just have to stay away, like an alcoholic who stays out of bars.
I love the game, though, and I can play responsibly against other humans.
most alcoholics don’t go into bars. they just stay home and play the game.
pm me if you want a game.
I dont no the battle map your playing though -
Looking for 1 or 2 games, preferred non-BM.
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Looking for BM3 games
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Ok Tobias…. I’ll give in to your gentle reminders. I’ll play a couple of league games.
Looking for a G40 2E match. Arathorn returns after 4 long years… lol





