Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
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@yanksaldaway said in Find League Opponents Thread:
Whats a BM game?
a version of the game played by many/most people here. I’ve attached the file.
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@666 said in Find League Opponents Thread:
Ok how about a BM game?
I’m down for a bm. we haven’t played in a while.
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@axis-dominion said in Find League Opponents Thread:
@666 said in Find League Opponents Thread:
Ok how about a BM game?
I’m down for a bm. we haven’t played in a while.
hey brother, just took on two, so I have four, so I’d like to give you a shout when I drop one if that is ok? And you have no desire for PtV, I enjoy it much more, better map, more detailed, more realistic too imo…
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@666 said in Find League Opponents Thread:
@axis-dominion said in Find League Opponents Thread:
@666 said in Find League Opponents Thread:
Ok how about a BM game?
I’m down for a bm. we haven’t played in a while.
hey brother, just took on two, so I have four, so I’d like to give you a shout when I drop one if that is ok? And you have no desire for PtV, I enjoy it much more, better map, more detailed, more realistic too imo…
sounds great, whenever you free up is good. no ptv for now, I don’t like all the complexity in the scrambling, altho I’m sure it’s a great game with more options. maybe in the future if I ever get bored of bm I will give it another try, but for now bm is scratching the A&A itch just fine.
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@bolasgod i am op for a OOB game
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I am looking for one more game, OOB or BM. Tier 3 or nob
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@feltmarskal ok, I starting bidding in a chat with you
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@aequitas-et-veritas great, lets play, i started a bid
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@bolasgod Very slow game , is it okay with you.
OOB League Game -
I would be interested in a slow PtV game for now since I have a couple of BM games going.
Want to learn and get more exp. with it and also adapt to the new mechanics.
It should be more as a side game for since i will take my time for the next move.
I play either side but prefer a bid of 8 for Axis. PM me if this meets your condition as well. ( I will take on only one Opponent for this at the moment). -
I found an opponent.
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Looking for some more games.
Prefer BM3, but P2V is ok as well. Reg dice, no tech. Tier 1 or E (M might be too stressful for me atm).
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Looking for some more games.
OOB tier 2 or 3
BM3 tier 3 -
@feltmarskal I’m up for it. When you’re not busy. slow game. i prefer with tech for ideological reasons.
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@crockett36 I need to get on the boards.
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@crockett36 Never played teck before, look too complicated, will change the dynamics of the game.
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@feltmarskal Yes, but if you don’t use tech, you are playing a 1940 game, not a 1939-1945 game. I don’t mean any offense, but the test of a commander is being able to adjust to changing conditions. We could both name a million examples of leaders who faced new new and more new tactics and technologies, lost a little and then adjusted, innovated and were victorious.
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@crockett36 I’m curious to try a game with tech, just because I don’t think I’ve ever played G40 with it.
You prefer a slow game? I’d be up for that because I’m going to have to wind down how many I have on the go
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@freh lets do it.
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looking for an oob game. tech tokens preferred.





