Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
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@axis-dominion said in Find League Opponents Thread:
@trulpen said in Find League Opponents Thread:
@axis-dominion said in Find League Opponents Thread:
@trulpen said in Find League Opponents Thread:
Looking for some games of all versions, though I prefer BM3.
No demands regarding OOB and P2V, but tier 1-M for BM3.
let’s get one in
Perhaps it’s time once again to get my confidence molested?
lol yes, maybe. I’m sure you’ve gotten even better ?
Nah, still same old screw up.
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looking for a PtV game, pm me
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Looking for a new opponent in OOB, please pm me for a game!
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who’s next earning a point for giving me lessons? I am looking for a new game OOB or BM3
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@chaptim I’m ready to start up another game of bm3.
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@dannyduck716 nice. Bidding via pm?
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I`m ready to start up a game OOB or bm3 , can mostly only play in the weekends.
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@feltmarskal sent you a PM!
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noob here…wouldn’t mind playing another game of oob or bm3
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@jkeller ill play one
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Newish to TripleA but fairly experienced with G40, looking for OOB game. Anyone wanna play?
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Looking for more games, BM tier 1+ or PtV - all comers.
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@tincanofthesea I sent you a PM
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Anyone down for game of low luck no tech hit me up. Oob or bm3
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looking for BM
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PtV…who’s looking for a game? By the way this is far superior, IMO, to BM. PM me, I think two of my games are coming to a close.
Thanks
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@666 said in Find League Opponents Thread:
PtV…who’s looking for a game? By the way this is far superior, IMO, to BM. PM me, I think two of my games are coming to a close.
Thanks
I am afraid/worried ptv is a MUCH longer game than BM and significantly longer than OOB. I can be wrong but thats why i dont play
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@oysteilo said in Find League Opponents Thread:
@666 said in Find League Opponents Thread:
PtV…who’s looking for a game? By the way this is far superior, IMO, to BM. PM me, I think two of my games are coming to a close.
Thanks
I am afraid/worried ptv is a MUCH longer game than BM and significantly longer than OOB. I can be wrong but thats why i dont play
I have had two games last quite a few turns and others that went the same amount of turns as G40, BM etc…I don’t know why a game that goes a bit longer is bad anyway?? and you never know if you don’t try.
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@666 Yes, it seems our game is coming to a close :( You were very good focusing on an objective, something I should learn. Leave out unimportant staff and focus man…
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@nikola1975 said in Find League Opponents Thread:
@666 Yes, it seems our game is coming to a close :( You were very good focusing on an objective, something I should learn. Leave out unimportant staff and focus man…
@nikola1975 Check out this thesis I put together for tips. It covers the point you just made; and many more!
TAKING YOUR TURN
Here are the four steps to consider when you prepare to take your Turn:-
First and foremost, always look to see if your capital is safe. What can the enemy do to you this Turn and the next Turn? No matter how important some other objective is if you fail to protect your capital you just messed up.
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Are there one or more VIP areas that must be taken or protected to protect my capital down the road or to achieve my main objective?
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As part of my main objective what can I do to the enemy and what do I need to buy to accomplish it?
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Are there any attacks of opportunity that, while not part of my main objective, assist me in accomplishing my main objective? As tempting as it may be, any attack that does not assist in accomplishing your main objective, should be ignored.
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