Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsPost League Game Results Here
-
Thank you guys. Yeah, I still feel weak and lousy, so much appreciated. Actually, what I had in mind is if you played Bobbarossa and he won, you would be eliminated. So basically giving Bobbarossa the bye against Axis-Dominion. Still, like I said, your option. So yes, the champion would be undefeated in the playoffs! ;)
-
Oh, now I understand what you’re saying. If BobbaRossa defeated you and became the champion, he would have been defeated by Axis-Dominion.
Anyway, your prerogative, so taking the bye is certainly acceptable, as I originally proposed. -
@gamerman01 Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod Game #3 Weddingsinger (Axis) wins
https://www.axisandallies.org/forums/topic/33443/weddingsinger-axis-vs-dawgoneit-allies-g40-balanced-mod-game-3/101 -
@Sovietishcat (Allies) +16 bid over Weddingsinger (Axis) BM3
Weddingsinger failing to capitalize on a successful Sea Lion where UK was held until round 9 (and never should have been liberated … sigh)
-
@weddingsinger It was G40
-
Weddingsinger ( Allies +16 ) over Sovietishcat ( Axis) G40 -second ed - regular dice - no tech 19L
-
Giallo (Allies +2) pushed towards an inexorable win against Shin-Ji in a BM game. Well played, comrade! Really thought I had a chance there, but an 80% win +70 TUV battle ended up hitting me with -150!
https://www.axisandallies.org/forums/topic/33342/giallo-allies-2-vs-shin_ji-bm-round-2/304
-
ArtofWar over DannyDuck716.
-
JWW over Giallo(x) BM
https://www.axisandallies.org/forums/topic/33193/l19-bm3-giallo-x-vs-666-jww/200
-
Odonis (Axis) vs AldoRaine (Allies) BML19
AldoRaine wins
https://www.axisandallies.org/forums/topic/33147/odonis-axis-vs-aldoraine-allies-bml19/174
-
Odonis (Allies) vs Lebowsky (Axis) BM3L19
Lebowski wins
https://www.axisandallies.org/forums/topic/33147/odonis-axis-vs-aldoraine-allies-bml19/174
-
MrCunego (Allies +3) over Ksmckay
https://www.axisandallies.org/forums/topic/33332/ksmckay-axis-vs-mrcunego-allies-3-bm3/136
-
oysteilo (Allies) over simon33 (Axis) - taamvan mode
Interesting, not convinced I played it right.
-
Max334 (Allies) over Odonis (Axis) BML Low Luck
-
@simon33 said in Post League Game Results Here:
oysteilo (Allies) over simon33 (Axis) - taamvan mode
Interesting, not convinced I played it right.
This is somewhat premature as i have played the mode once.
-
@oysteilo said in Post League Game Results Here:
@simon33 said in Post League Game Results Here:
oysteilo (Allies) over simon33 (Axis) - taamvan mode
Interesting, not convinced I played it right.
This is somewhat premature as i have played the mode once.
I hit wrong button…
I think it does some things good and offers a different solution to the oob problem for global 2nd ed compared to BM3.
Good things: it takes money away from the axis, germany, this means games last shorter than Bm. where 20 + rounds seems the standard. Personally i like russia much better in oob compared to bm and when you take money away from Germany russia becomes more fun too
Bad things
Might become to static as it becomes very tempting to go after Norway
In short
Germany gets +3 for Novgorod, russia, caucasus and volgograd.
Russia gets an extra fighter and a tankNo other changes. Probably it is not enough if many games are played
It’s taamvan mode and the mode is available on triple a. I encorage others to try it.
-
@oysteilo said in Post League Game Results Here:
taamvan
do i have to down load taamvan version if so how do i find it
-
You find it in the house rule section ,so if you have that installer you are good to go, og ask @simon33
-
https://www.axisandallies.org/forums/topic/33406/wizmark-x-vs-dannyduck716-l-bm3-g1/147
Wizmark (Axis) over dannyduck716 (Allies) BM3
-
Wizmark (Axis) wins over DannyDuck716 (Allies) BM3 G1





