Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsPost League Game Results Here
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Marsh(axis) over Majikforce (allies +25) Long game! But it was fun. To much Japan!
https://www.axisandallies.org/forums/index.php?topic=41422.180
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MrRoboto (Allies+25) over Tirano (Axis) due to inactivity
https://www.axisandallies.org/forums/index.php?topic=42353.0
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Btw, right now 4 of my wins are not listed in the excel sheet. Don’t want to rush anything or pressure you. Just noticed it.
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OwenToo (Axis) over Desert Admiral (Allies)
https://www.axisandallies.org/forums/index.php?topic=42336.90
Winner (OwenToo) reporting game due to “Bump” disqualification.
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Caesar1(Allies +18) over Snigg(Axis)
https://www.axisandallies.org/forums/index.php?topic=42223.new#new
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Snigg(Allies +18) over Tirano(Axis)
https://www.axisandallies.org/forums/index.php?topic=42256.new#new
Haven’t heard from him since the 8th…though he’s been on a few times since then.
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Btw, right now 4 of my wins are not listed in the excel sheet. Don’t want to rush anything or pressure you. Just noticed it.
Yeah, thanks, I haven’t been doing every day or every other day now, this summer has got to be 5-6 days between updates sometimes.
Doing it now!!
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The Axis are really racking up the wins in balanced mod lately. I never did like that Iwo Jima NO that got added in the last update, though I haven’t played it much.
Japan does not need more money IMO
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I agreed wholeheartedly. Germany might struggle , but Japan starts stronger and can be kept that way, if properly managed.
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The Axis are really racking up the wins in balanced mod lately. I never did like that Iwo Jima NO that got added in the last update, though I haven’t played it much.
Japan does not need more money IMO
If they are winning (just) because of that 3 IPC, then let them have it :D
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https://www.axisandallies.org/forums/index.php?topic=42220.0
Axis-Dom (Allies) over BSD (Axis +3)
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@wittmann:
I agreed wholeheartedly. Germany might struggle , but Japan starts stronger and can be kept that way, if properly managed.
then give allies some boost with a bid in the Asia-Pacific.
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Might need to give players a bid for allies to start with.
BTW, There’s now an option to turn off that objective if you want to play that way. And many of the rules added in BM which have raised some people’s ire. I think it isn’t really BM if you aren’t playing with Vichy and Guerrilla fighters but you can do that.
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Thank you Simon for the update.
I appreciate your work and all who are involved to improve triple a.Thank you to all!!
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Might need to give players a bid for allies to start with.
BTW, There’s now an option to turn off that objective if you want to play that way. And many of the rules added in BM which have raised some people’s ire. I think it isn’t really BM if you aren’t playing with Vichy and Guerrilla fighters but you can do that.
I prefer bidding for the allies option. I simply like all the new BM stuff. :-)
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The Axis are really racking up the wins in balanced mod lately. I never did like that Iwo Jima NO that got added in the last update, though I haven’t played it much.
Japan does not need more money IMO
I think it’s more just that people are getting more used to playing against the allies in spite of the extra money that they get.
Japan was pretty severely nobbled with the guerrilla fighters. 3IPC/turn isn’t going to be nearly as big an effect.
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Shin-Ji (Axis+5) over MrRoboto (Allies) in a BM game.
Generally I can’t complain about dice. I might profit from them overall in all of my games. But in this game they came back to hurt me in almost every single battle. And since Shin-Ji is on a similar skill level to me, that sealed the win for him.
https://www.axisandallies.org/forums/index.php?topic=42441.0
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Shin-Ji (Axis+5) over MrRoboto (Allies) in a BM game.
Generally I can’t complain about dice. I might profit from them overall in all of my games. But in this game they came back to hurt me in almost every single battle. And since Shin-Ji is on a similar skill level to me, that sealed the win for him.
https://www.axisandallies.org/forums/index.php?topic=42441.0
I think i am going to start to introduce a LL rreroll, i.e. Wheatbeer, but perhaps a bit less complicated. The dice are infuriating at times.
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I’ve never lost or won a game on dice in my life.
I honestly have no idea what ya’ll are talking about. Dice can affect the outcome, and make a sure thing into a struggle (or vice versa) but ultimately it’s a matter of how you laid down the pieces that wins or loses the game.
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@Shin:
I’ve never lost or won a game on dice in my life.
I honestly have no idea what ya’ll are talking about. Dice can affect the outcome, and make a sure thing into a struggle (or vice versa) but ultimately it’s a matter of how you laid down the pieces that wins or loses the game.
Clearly you haven’t faced Karl lately. I have now lost two games to him due to massive dicing.