Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsPost League Game Results Here
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@VictoryFirst said in Post League Game Results Here:
@gamerman01 I rolled 12 tech dice at once and got 5 techs, and Heavy Bombers would be the only tech to help me stay in the game, but I got everything except heavy bombers 😂
No WAY
Now I’m going to download the game to see this -
@leemorrison said in Post League Game Results Here:
@VictoryFirst Hi gamerman1.
did I read correctly that all formats can be League now?
If so, I am open for AAR, aka 4th Edit.
No, that is not correct, sorry.
Classic has been added because it’s Classic, and I found out several players are playing it on A&A.org.There is a separate ELO leaderboard for each version, and it is unprecedented that we added a version that is not the latest version of a global A&A version that is out, but this is classic, made an exception.
You may play to your heart’s content in the play boardgames section.
However, if you have enough players who will play a version, like revised, regularly and longer term, let me know and I will reconsider
Happy gaming!
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And then no heavies, which he needed for 80% on Moscow.
Any A&A player’s gotta be interested in this.
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@gamerman01 Yeah, egghead brain me allowed the Allies to move to Eastern Europe. That was a fatal blunder. Good that Lee spotted that
HB would be the only way to win as Berlin was about to fall, and with HB I would have an 80% chance of capturing Moscow (not that it would guarentee a win for me but at least the game would not be immediately over).
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@AndrewAAGamer doing a one-tail or two-tail test for probability? In the military we usually prefer more tail.
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L25 BM4 zarhunter (Allis +19) vs Lebowsky (Axis) - Rematch
Lebowsky Victorious as Axis
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@Arthur-Bomber-Harris what does that mean, friend?
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Do you mean the first part, the question of his post, or the tail? Hopefully not the tail.
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@crockett36 probabilities can assume only positive outcomes (high number of tech roles) which is a one-tail test. Or they can look for the chance of EITHER a good or bad outcome which is a two-tail test.
For example, you might have a 3% chance to have the Germans get diced in Paris, but a 6% chance for either a good Axis OR a good allied outcome.
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@Arthur-Bomber-Harris hmm. Were you in the military?
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@crockett36 rocket scientist. Better than brain surgeon…
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@Arthur-Bomber-Harris Well, say hey to Elon when you get a chance. Give him an attaboy from me! I forget if I asked you, have you ever adopted any house rules or modifications to G40 in private play?
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@crockett36 been to the SpaceX facility in LA. Quite interesting, they hire kids straight from college with zero experience, work them at low wages for 80 hours per week until they quit after a few years, and somehow succeed getting to space. Not recommended for either a place to work or as a customer. They keep messing up converting pounds to kilograms so I can’t figure out their actual requirements. Also the Nazi issue…
I have played some house rules but never enjoyed them as much as OOB with bid.
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@Arthur-Bomber-Harris good info. As I understand it, that is the Silicon Valley way. I’ve heard that Amazon does that as well. As to the Nazi thing, I think a chuckle is the best medicine. Try the Wright report for another perspective on the news.
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L25 Classic VictoryFirst (Axis) vs. Ragnell804 (Allies)
@Ragnell804 wins against @VictoryFirst. The Axis was lost before the game even started 😀
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@VictoryFirst
zarhunter (Allies+19) vs Simon33 (Axis) BM:
Simon33 victorious -
I’m posting it now,
and Please also copy the game link here, @zarhunter -
leemorrison Axis +9 -VS- dawgoneit Allies Classic.
leemorrison Axis +9 Wins
https://www.axisandallies.org/forums/topic/41571/leemorrison-axis-9-vs-dawgoneit-allies/36?_=1739466895386 -
Howdja like classic, @dawgoneit ?
Played it much lately, or did its appearance in the league get you to play it?





