Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsPost League Game Results Here
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@AndrewAAGamer I looked at at the game files. Definitely seemed like the allies should win but I can definitely understand the desire to keep playing when you still have so much on the board. I’d do the same.
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@AndrewAAGamer It is so epic that we play a game that can take that many hours and 15 months
Or can be blown up in 15 minutes on G1!!!
Care to share a summary? Maybe just a paragraph or two?
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@gamerman01 said in Post League Game Results Here:
Care to share a summary? Maybe just a paragraph or two?
Sure…
Actually, it was pretty simple. The Allies collected far more money than the Axis did for the entire game and the difference eventually overwhelmed the Axis. Highlights were:
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J1 – Japan fails on their J1 DOW to take The Philippines. Japan losses 2 inf, art, armor, fighter vs 2 inf USA. This allowed the USA to focus more on the Europe side of the board with a significant investment.
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US+UK4 - Allies land and take heavily Normandy Bordeaux which made life difficult for Germany. Germany was forced to spend too may resources in the west reducing pressure on Moscow in the east.
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Round 11: Moscow still holds and the Russians build an airfield in Belarus which allows UK to sack Berlin. This disaster, and transfer of monies from Germany to UK of $69, is somewhat mitigated by trapping the UK fleet of $139 TUV in the Baltic for the rest of the game. However, the loss of the subsequent German build allowed France to be liberated on Round 12.
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Round 13: Rome falls for the rest of the game.
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Round 20: Moscow finally falls.
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Round 33 France falls again.
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At this point the Axis concedes (Round 35) as even though France and Volgograd are retaken by the Axis they lose Norway and cannot take back the Caucasus. Thus they are still $50+behind in TUV with no hope to win.
The Allies collected $40+ more per Turn than the Axis for the bulk of the game. This allowed the Allies to fight battles at a TUV loss and still gain ground on the Axis. For example, the Allies continually traded and blocked the Japanese islands at a TUV loss that still was in their favor. Specifically, 4 Allied DDs would die to prevent the Japanese from retaking the islands at a cost of 3 Jap subs for a negative TUV of $14 that did not matter to the Allies since they were collecting more than $40 than the Axis. Another specific example, UK and French mechanized infantry would trade territories in Europe via a US taken Northern Italy and while a loss of TUV versus the German infantry overall it was a winning strategy. As the Allies could afford to lose more in TUV in their battles while the Axis could not. Basically, the Allies could suffer significantly more TUV losses than the Axis could and still be winning as they had more money to buy reinforcements whereas the Axis did not. The Allies bleed the Axis to death until the Axis collapsed.
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Well I’m glad I asked
Indeed, it sounds like the reverberations of the Phi disaster were massive. Those round 1-3 dice matter so much… And help make every game different -
@GeneralDisarray And can we get the General’s debriefing?
▄︻テ══━一💥
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@AndrewAAGamer said in Post League Game Results Here:
@gamerman01 said in Post League Game Results Here:
Care to share a summary? Maybe just a paragraph or two?
Sure…
Actually, it was pretty simple. The Allies collected far more money than the Axis did for the entire game and the difference eventually overwhelmed the Axis. Highlights were:
-
J1 – Japan fails on their J1 DOW to take The Philippines. Japan losses 2 inf, art, armor, fighter vs 2 inf USA. This allowed the USA to focus more on the Europe side of the board with a significant investment.
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US+UK4 - Allies land and take heavily Normandy Bordeaux which made life difficult for Germany. Germany was forced to spend too may resources in the west reducing pressure on Moscow in the east.
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Round 11: Moscow still holds and the Russians build an airfield in Belarus which allows UK to sack Berlin. This disaster, and transfer of monies from Germany to UK of $69, is somewhat mitigated by trapping the UK fleet of $139 TUV in the Baltic for the rest of the game. However, the loss of the subsequent German build allowed France to be liberated on Round 12.
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Round 13: Rome falls for the rest of the game.
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Round 20: Moscow finally falls.
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Round 33 France falls again.
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At this point the Axis concedes (Round 35) as even though France and Volgograd are retaken by the Axis they lose Norway and cannot take back the Caucasus. Thus they are still $50+behind in TUV with no hope to win.
The Allies collected $40+ more per Turn than the Axis for the bulk of the game. This allowed the Allies to fight battles at a TUV loss and still gain ground on the Axis. For example, the Allies continually traded and blocked the Japanese islands at a TUV loss that still was in their favor. Specifically, 4 Allied DDs would die to prevent the Japanese from retaking the islands at a cost of 3 Jap subs for a negative TUV of $14 that did not matter to the Allies since they were collecting more than $40 than the Axis. Another specific example, UK and French mechanized infantry would trade territories in Europe via a US taken Northern Italy and while a loss of TUV versus the German infantry overall it was a winning strategy. As the Allies could afford to lose more in TUV in their battles while the Axis could not. Basically, the Allies could suffer significantly more TUV losses than the Axis could and still be winning as they had more money to buy reinforcements whereas the Axis did not. The Allies bleed the Axis to death until the Axis collapsed.
You lose Berlin AND STILL TAKE MOSCOW! Wow! Well fought.
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@gamerman01
Sorry almost forgot to post about this.Much as Andrew said, I would add that the German troops went south to Russia, allowing the British planes to hold with the Russian stack at Bryansk by turn 4. This would stop the effectiveness of the Italian can opener, however, I understand the trade-off of going south to allow Russia to hold Ukraine a turn earlier.
Taking Berlin helped, but Andrew did mitigate it as much as possible trapping the British fleet for the rest of the game in the Baltic Sea.
I have lost countless games to Andrew over the decades most of them were quick victories for him so this was one of the few.
Excellent play all around looking forward to the reverse challenge. -
And the wins keep on coming!
GeneralDisarray over Booper
L24 OOB GeneralDisarray (X) vs Booper (L+50)
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Over decades!
That is an interesting surprise! Neat -
Yep, Andy and I were in the same play group in Seattle. :)
Also, I somehow screwed something up. Would you please delete…
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NP - Poof
Thanks for having me clean it up -
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@Amon-Sul said in Post League Game Results Here:
Fasthard (Axis) vs Amon-Sul (allies +24) - game 3
@fasthard (Axis) Wins
Fasthard leads 2-1
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L24 BM FlyingBadger (Axis) vs Sovietishcat (Allies+17) #1
@Sovietishcat comprehensively wins over FlyingBadger.
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PTV Muddslinger (X+3) vs Nikola1975 (A)
Nikola1975 allied win
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BM Me1945 vs. farmboy +20. Farmboy wins.
https://www.axisandallies.org/forums/topic/41008/l24-bm4-me1945-vs-farmboy-l-20/2?_=1723779256570 -
BM4 Adam514 (Axis) knocks Gamerman01 (+22) out of the playoffs, goes on to face farmboy for the BM4 championship for 2023!
Both are playing for their 2nd championship, so a 2-time winner is guaranteed!
The championship game may immediately commence
That was actually my first game with Adam and was as expected with a 200 some rating point difference. I was most impressed by his speed.
I know many have been manhandled by him here over the years, and finally it was my turn -
Congrats Adam. Good luck to both of you in the finals!
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PTV MuddSlinger (X+10) vs Stucifer (A)
axis concede. Stucifer wins
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PTV game 2. MuddSlinger (X) vs Nikola1975 (A)
Nikola1975 wins. axis concede