Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsPost League Game Results Here
-
This is the Post League Game Results thread
Report your opponent’s dominating conquests of yourself here
The ELO rankings, where you can see many different statistics and even enter a player’s name to see complete history, are here:
Click the link
Bookmark it -
Thank you Gamerman. Looking forward to a great season, and wishing good dice to everyone (especially me)!
Here are some games that were agreed to be 2018 games and haven’t been reported yet:
variance beat Desert_Admiral (allies +20)
https://www.axisandallies.org/forums/index.php?topic=40887.165variance beat stroutqb22 (allies +24)
https://www.axisandallies.org/forums/index.php?topic=40866.120variance (allies +20) beat Caesar’s Gaul
https://www.axisandallies.org/forums/index.php?topic=40806.180Caesar’s Gaul (allies +20) beat variance
https://www.axisandallies.org/forums/index.php?topic=40945.90Tizkit(allies +24) beat variance
https://www.axisandallies.org/forums/index.php?topic=40865.105 -
You can now sing along with this song, to Mallery
https://www.youtube.com/watch?v=8bOlBAdPcrI -
Stuck Tojo (Axis) over Odonis (Allies +27)
Even with that bid I still can’t win. Tojo’s got my number alright!
-
“BSD” beat variance (axis+2, balance mod)
-
variance (allies +20) beat Caesar’s Gaul
https://www.axisandallies.org/forums/index.php?topic=40806.180Caesar’s Gaul (allies +20) beat variance
https://www.axisandallies.org/forums/index.php?topic=40945.90Of interest, I ran these two games through my own hit parser program (TripleA can’t check old games). In theory both players should be 0,0 in a perfect statistical games of how many hits they got, vs received.
Both games Variance was axis and Caesar allies.
Game 1 Axis 10, Allies 8, so overall both players were slightly above average for hits, and the total hit handicap was just +2
Variance came home with the W.Game 2 Axis was -21 and Allies -2, overall both players being unlucky, but V getting the rawest deal. -19 hits, meant 19 extra allied units on the board. Enough for Caesar to muscle out the W! :)
Now Caesar knows that with just a little luck, he’s a solid T1 opponent, and as he gets more xp his game will be improving :)
-
Hmm that’s interesting because at the battle of moscow round 8 the battle calc said I had ~85% odds with an average of 18 attacker units remaining, and if the defender won he would have an average of 2 units remaining. Well he won with 36 of his original 92 units left! So that’s pretty much a tail-of-the-distribution outcome. If I had won that battle the game was over but I couldn’t recover after that. Anyway it is interesting that the one bad result accounts for the disparity of 19 points.
Anyway I am not whining about dice. It happens.
-
That’s what I’m talking about :-D
-
Variance over Suprise Attack
Variance Allies Suprise Attack Axis Bal Mod rematch
Game ID 41163 -
Well, this is a pretty bad start to 2018.
Desert Admiral (Axis) over simon33 (Allies+18) G40 https://www.axisandallies.org/forums/index.php?topic=41220.150
AetV (Axis) over simon33 (Allies) BM3 https://www.axisandallies.org/forums/index.php?topic=41181.45;topicseen
In both cases Egypt fell early after risky UK attacks went bad. Hmm.
-
GeneralSvendSved(axis) vs Dawgoneit Mod3 - Dawgoneit wins
havent seen him since Dec 6th
will be glad to continue if he shows up
https://www.axisandallies.org/forums/index.php?topic=40542.90 -
Simon Axis over Karl7
https://www.axisandallies.org/forums/index.php?topic=41264.new#new
-
https://www.axisandallies.org/forums/index.php?topic=41288.15
Farmboy(Axis) v. Mallery29 (Allies)
-
Karl (Allies) over StuckTojo (Axis +6) BM 3.0
https://www.axisandallies.org/forums/index.php?topic=41284.0
Still learning this BM, thing, and still not liking it very much.
-
Simon33 defeats csaw_1988. Simon was axis in BM game.
-
Simon33 defeats csaw_1988. Simon was axis in BM game.
https://www.axisandallies.org/forums/index.php?topic=41125.msg1730339#msg1730339
-
Desert Admiral (Axis) vs Dawgoneit (Allies+18) Desert Admiral wins
https://www.axisandallies.org/forums/index.php?topic=40965.180 -
JWW over Giallo(allies) bm3
https://www.axisandallies.org/forums/index.php?topic=41112.135
Gave up London, before that Allies were in great shape…
-
Mallery (Axis) defeats StuckTojo (Allies +20)
https://www.axisandallies.org/forums/index.php?topic=40828.0
A spirited affair, that one! Good game, just couldn’t pull out the win.
-
Simone defeats BSD
https://www.axisandallies.org/forums/index.php?topic=41319.0