TripleA v2.7.14934
AA Classic, bid of 9 for the Axis, tech allowed for starting round 4, Russia cannot attack on round 1, neutrals cannot be taken, naval production is also allowed in hostile sea zones, Axis win if industrial production is 84 or above for an entire round after having reached 84 IPCs, the total number of factories on the board is limited to the number of factories in the original board game (=12), there can only be as many different fleets as related pieces are in the board game. E.g., the US could have 24 bombers, but they must be distributed over three territories max.
Post League Game Results Here
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@axis-dominion said in Post League Game Results Here:
here’s the link https://www.axisandallies.org/forums/topic/41760/l25-ptv-axis-dom-axis-14-vs-adam/2?_=1748197109020
ok calling it for real. go ahead and record.
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I changed the view for each leaderboard to include only players who’ve finished a game in the past year. (All gray lines disappear)
The tabs are locked, so if anyone would like to see the view of all players ever, just request and I’ll change it for awhile.
Obviously there are benefits to going to active only - the list is shorter and you can more easily see where you stack up against actives. Not to mention no unsightly gray
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@axis-dominion Crazy game. Been struggling to find a good counter to the pacific sub spam myself. Been experimenting with J1/J2 DOWs to knock out Allied fleet units early and try to prevent UK & US fleets from merging.
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Pierce (L+16) over simon33 (X) BM
https://www.axisandallies.org/forums/topic/41799/l25-balanced-peirce-l-16-vs-simon33-x/79
Germany got really smacked around here.