Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsPost League Game Results Here
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Btw, right now 4 of my wins are not listed in the excel sheet. Don’t want to rush anything or pressure you. Just noticed it.
Yeah, thanks, I haven’t been doing every day or every other day now, this summer has got to be 5-6 days between updates sometimes.
Doing it now!!
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The Axis are really racking up the wins in balanced mod lately. I never did like that Iwo Jima NO that got added in the last update, though I haven’t played it much.
Japan does not need more money IMO
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I agreed wholeheartedly. Germany might struggle , but Japan starts stronger and can be kept that way, if properly managed.
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The Axis are really racking up the wins in balanced mod lately. I never did like that Iwo Jima NO that got added in the last update, though I haven’t played it much.
Japan does not need more money IMO
If they are winning (just) because of that 3 IPC, then let them have it :D
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https://www.axisandallies.org/forums/index.php?topic=42220.0
Axis-Dom (Allies) over BSD (Axis +3)
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@wittmann:
I agreed wholeheartedly. Germany might struggle , but Japan starts stronger and can be kept that way, if properly managed.
then give allies some boost with a bid in the Asia-Pacific.
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Might need to give players a bid for allies to start with.
BTW, There’s now an option to turn off that objective if you want to play that way. And many of the rules added in BM which have raised some people’s ire. I think it isn’t really BM if you aren’t playing with Vichy and Guerrilla fighters but you can do that.
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Thank you Simon for the update.
I appreciate your work and all who are involved to improve triple a.Thank you to all!!
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Might need to give players a bid for allies to start with.
BTW, There’s now an option to turn off that objective if you want to play that way. And many of the rules added in BM which have raised some people’s ire. I think it isn’t really BM if you aren’t playing with Vichy and Guerrilla fighters but you can do that.
I prefer bidding for the allies option. I simply like all the new BM stuff. :-)
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The Axis are really racking up the wins in balanced mod lately. I never did like that Iwo Jima NO that got added in the last update, though I haven’t played it much.
Japan does not need more money IMO
I think it’s more just that people are getting more used to playing against the allies in spite of the extra money that they get.
Japan was pretty severely nobbled with the guerrilla fighters. 3IPC/turn isn’t going to be nearly as big an effect.
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Shin-Ji (Axis+5) over MrRoboto (Allies) in a BM game.
Generally I can’t complain about dice. I might profit from them overall in all of my games. But in this game they came back to hurt me in almost every single battle. And since Shin-Ji is on a similar skill level to me, that sealed the win for him.
https://www.axisandallies.org/forums/index.php?topic=42441.0
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Shin-Ji (Axis+5) over MrRoboto (Allies) in a BM game.
Generally I can’t complain about dice. I might profit from them overall in all of my games. But in this game they came back to hurt me in almost every single battle. And since Shin-Ji is on a similar skill level to me, that sealed the win for him.
https://www.axisandallies.org/forums/index.php?topic=42441.0
I think i am going to start to introduce a LL rreroll, i.e. Wheatbeer, but perhaps a bit less complicated. The dice are infuriating at times.
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I’ve never lost or won a game on dice in my life.
I honestly have no idea what ya’ll are talking about. Dice can affect the outcome, and make a sure thing into a struggle (or vice versa) but ultimately it’s a matter of how you laid down the pieces that wins or loses the game.
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@Shin:
I’ve never lost or won a game on dice in my life.
I honestly have no idea what ya’ll are talking about. Dice can affect the outcome, and make a sure thing into a struggle (or vice versa) but ultimately it’s a matter of how you laid down the pieces that wins or loses the game.
Clearly you haven’t faced Karl lately. I have now lost two games to him due to massive dicing.
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To me, it’s like this. You’re poised to conquer Moscow. You’ve got a 90% of winning. You go for it, and lose badly.
That’s not getting diced. That’s taking a risk and paying for it. You could have waited until you had a 100% shot at it. Maybe you weren’t in a position to wait - it was now or never. Well, that’s because of how you laid down the pieces on the board.
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Owentoo (Axis ) over Sovietishcat ( Allies )
https://www.axisandallies.org/forums/index.php?topic=42332.0
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Koala Wins!
BM3: Koala Axis +10 vs surfer Allies
https://www.axisandallies.org/forums/index.php?topic=42107.0
Japan declared war turn 1 and never looked back. -
Dawgoneit Allies over Suprise Attack Axis
Game Id #41431 -
L17 G40 BM 3.0 Play Off Final 3rd T Amon-Sul (L) vs. AetV (X+8)
Congratulations to Amon_Sul who wins the Playoff game against AetV
https://www.axisandallies.org/forums/index.php?topic=42136.75
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Karl7 (Allies +18) defeats Argothair (Axis) playing Global 1940 Second Edition.
Germany surrenders in round 13 despite owning Moscow, Paris, and Rome after Britain solidly re-takes the Caucasus, halting German forward movement toward Cairo while the Allies are still out-earning the Axis by 60+ IPCs/turn.
Congrats, Karl7! And thanks for introducing me to the league. I’m open for my second game if anyone wants to play on AABattlemap or Vassal.