Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsPost League Game Results Here
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@gamerman01 Simon over LennardF (BM, Allies +24)
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PtV 23 Dawgoneit vs AetV (X+7)
AetV (X+7) Wins
https://www.axisandallies.org/forums/topic/39927/ptv-23-dawgoneit-vs-aetv-x-7/73?_=1692137494955 -
I lost my first PtV game, against Art of War:
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Aaaand another loss for me, this time balanced mod against wizmark:
https://www.axisandallies.org/forums/topic/40058/wiz-x-vs-mr-roboto-l-20-bm4-g1/108?page=5
Horrible UK1 (every single battle failed), dicings in Moscow and against US Air later in the game and finally a desperate last stand in Cairo, which unfortunately also went the Axis way.
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Ghostglider wins over Pejon_88 in a BM4 game consisting of 30 rounds (at least my record :D )
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Wizmark (Allies+23) over Simon33 (X) BM
https://www.axisandallies.org/forums/topic/40053/wizmark-allies-23-vs-simon33-axis-bm/138?page=6
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I imagine wizmark/simon games are good games
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2022 2nd Ed OOB Playoffs R2 - AndrewAAGamer (X) vs ArthurBomberHarris (A+60)
2022 OOB Semifinals. ArthurBomberHarris gets the win.
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@AndrewAAGamer thanks for the fun game, Andrew! I learned so much from you. It was a pleasure to go against the Champ.
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Hopefully, you will be the Champ this year.
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@AndrewAAGamer Appreciate that although I think I have to many moments where I just drop the ball. Trying to take my time look things through. Hopefully see each other in the playoffs. We have both learned a ton from each other over the years.
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@gamerman01 Andrew (X) over Farmboy (A+60) OOB https://www.axisandallies.org/forums/topic/40027/l23-2nd-ed-oob-andrewaagamer-x-vs-farmboy-allies-60-2
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@AndrewAAGamer said in Post League Game Results Here:
2022 2nd Ed OOB Playoffs R2 - AndrewAAGamer (X) vs ArthurBomberHarris (A+60)
2022 OOB Semifinals. ArthurBomberHarris gets the win.
Sorry - forgot to include the game link…
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Continueing my losing streak, this time BM against Karl7.
https://www.axisandallies.org/forums/topic/40054/mr-roboto-allies-18-vs-karl7/133?_=1693354861433
Congratulations to a well deserved win!
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Adam (X) over Farmboy (A + 20)
https://www.axisandallies.org/forums/topic/40090/l23-bm4-adam514-axis-vs-farmboy-allies-20
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L22 PtV Elche (Allies) vs AetV (Axis+12)
Elche over AetV
https://www.axisandallies.org/forums/topic/39411/l22-ptv-elche-allies-vs-aetv-axis-12/176
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2022 BM Playoff R2 Me1945 v Gamerman01 (+24)
https://www.axisandallies.org/forums/topic/39954/2022-bm-playoff-r2-me1945-v-gamerman01-24
Gamerman wins.
Congratulations and good lick in the final. -
L23 BM4 Me1945 (Axis) vs. Adam 514 (+21)
Adam wins. As always a great his play.
https://www.axisandallies.org/forums/topic/39976/l23-bm4-me1945-axis-vs-adam-514-21 -
@gamerman01 said in Post League Game Results Here:
@MrRoboto said in Post League Game Results Here:
I always find it fascinating how in a game that does involve luck in quite a substantial way, some players are still so consistently strong and come out top of the league year in year out.
JWW used to say that.
Strategy/skill/experience/tactics, not blundering, and ability to adapt, like to bad dice, is much more influential than dice in G40 A&A. I think was true of AA50, too. Did I mention the psychological warfare, and imposition of will? Even speed of play can affect.
Consider - Every move in Monopoly except whether to get out of jail by paying money or using a card, is determined by dice or random cards. The entire path of your token for the entire game is pre-determined and you make decisions based on that. Yet with such a big role for dice, a better and more experienced player will rarely lose to an average or casual player.
In my review of one of these big games, the players avoided big battles and it was almost entirely posturing, logistics and economics. There were probably 3 or 4 big battles, almost all taking place in the first round with high precentage odds going in.
It’s like when a general retreats without firing a shot because his position is untenable.
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Yes, that’s almost exactly what I said a page earlier @crockett36
Gamerman seemed to disagree, but I still stand with my opinion: Especially when playing against better players than myself, I seem to not even get a chance to get lucky.
Of course I can always get small deviations from the average in many small battles which could add up. A prime example is China - land units for both sides are extremely valuable here and if one side just always hits 1/1 with 0.33 expected hits, this can change the whole outcome.But apart from this, I rarely get a chance for even doing big attacks (when playing better players). And they usually only attack when victory is nigh certain in huge battles.