@MrRoboto said in Post League Game Results Here:
I think Monopoly is a bad example for two reasons:
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That game is notoriously bad designed and much more luck dependent. The “skill” involved comes down to 2-3 ground rules, knowing the event cards and knowing the field values (very easy to learn). An extremely experienced player can be beaten at any time by a 10-year-old.
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It involves psychology. Auctions work fundamentally different on a mechanical level. If someone is a very charismatic player, he or she may persuade others to make worse choices.
When there is a skill / Experience difference, the better player can overcome dice deviations from the average. Whenever I play someone better than me, my opponent manages not to give me any chances for a big gamble. They maneuver their units in such a way, that I have maybe a 15% chance to attack somewhere - which would make no sense for me to do. Thus, they avoid many chances for dice hitting them in the face.
However, at same skill level, dice can play a crucial role and have led me to take a break from the game because it can be super frustrating. I also recognize I had my fair share of wins against evenly skilled players due to dice, which actually also feels hollow.
I don’t remember reading this but I gave it a heart.
I enjoy the thoughts. I think both Monopoly and Axis and Allies are more nuanced than you described. I win 2 player games by auction savvy. There is also skill in deciding when to build houses or tear them down. In a 2 player game, you don’t worry about the other player making deals with others and not you. There are a lot of decisions if you think about it.
A&A, oh my. Now this is my wheelhouse. It is not smart to give 15% odds in all instances until you are sure you are going to win. Even then, only giving 15% odds will help the other player start to get back in the game. We’re about to play our first game. I look forward to taking you to school. :innocent: :muscle: