Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsPost League Game Results Here
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L23 Martin X vs FlyingBadger L+22 BM4 Playoffs
FlyingBadger over Martin
https://www.axisandallies.org/forums/topic/39632/l23-martin-x-vs-flyingbadger-l-22-bm4-playoffs
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@gamerman01 said in Post League Game Results Here:
Roboto is clearly not very rusty…
No pun intendedYeah those were nice. I am having some losses coming in too tough, unfortunately.
I always find it fascinating how in a game that does involve luck in quite a substantial way, some players are still so consistently strong and come out top of the league year in year out.
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@MrRoboto said in Post League Game Results Here:
I always find it fascinating how in a game that does involve luck in quite a substantial way, some players are still so consistently strong and come out top of the league year in year out.
JWW used to say that.
Strategy/skill/experience/tactics, not blundering, and ability to adapt, like to bad dice, is much more influential than dice in G40 A&A. I think was true of AA50, too. Did I mention the psychological warfare, and imposition of will? Even speed of play can affect.
Consider - Every move in Monopoly except whether to get out of jail by paying money or using a card, is determined by dice or random cards. The entire path of your token for the entire game is pre-determined and you make decisions based on that. Yet with such a big role for dice, a better and more experienced player will rarely lose to an average or casual player.
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@Martin said in Post League Game Results Here:
L23 Martin X vs FlyingBadger L+22 BM4 Playoffs
FlyingBadger over Martin
https://www.axisandallies.org/forums/topic/39632/l23-martin-x-vs-flyingbadger-l-22-bm4-playoffs
Yay! Cat gets to start his first playoff game!
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@gamerman01 hopefully we can avoid any byes, next year, so all participants will be busy.
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That’s the downside, but Cat and Avner only have to win 2 games to be champion, and that is from earning the top spots in the bracket!
All depends on who signs up. 2nd Balanced Mod was the only one with 2 byes this year.
Who will come out of the Sovietishcat/badger battle royale?
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@gamerman01 said in Post League Game Results Here:
@MrRoboto said in Post League Game Results Here:
I always find it fascinating how in a game that does involve luck in quite a substantial way, some players are still so consistently strong and come out top of the league year in year out.
JWW used to say that.
Strategy/skill/experience/tactics, not blundering, and ability to adapt, like to bad dice, is much more influential than dice in G40 A&A. I think was true of AA50, too. Did I mention the psychological warfare, and imposition of will? Even speed of play can affect.
Consider - Every move in Monopoly except whether to get out of jail by paying money or using a card, is determined by dice or random cards. The entire path of your token for the entire game is pre-determined and you make decisions based on that. Yet with such a big role for dice, a better and more experienced player will rarely lose to an average or casual player.
I’m hoping for comments to this one. Other game or any other contest examples?
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@gamerman01 said in Post League Game Results Here:
@gamerman01 said in Post League Game Results Here:
@MrRoboto said in Post League Game Results Here:
I always find it fascinating how in a game that does involve luck in quite a substantial way, some players are still so consistently strong and come out top of the league year in year out.
JWW used to say that.
Strategy/skill/experience/tactics, not blundering, and ability to adapt, like to bad dice, is much more influential than dice in G40 A&A. I think was true of AA50, too. Did I mention the psychological warfare, and imposition of will? Even speed of play can affect.
Consider - Every move in Monopoly except whether to get out of jail by paying money or using a card, is determined by dice or random cards. The entire path of your token for the entire game is pre-determined and you make decisions based on that. Yet with such a big role for dice, a better and more experienced player will rarely lose to an average or casual player.
I’m hoping for comments to this one. Other game or any other contest examples?
I’ll bite…
I’d say G40 can be as Gamer says, but also the opposite. If you are playing a tight game, 1 bad roll can sink you. You miscalc your allied main fleet defense off Gib by say 10% and Germany swoops down on a 80%+ hit and you get rocked… night night…
I always say G40 and its derivatives are somewhat unforgiving. Yes you can recover from bad dice if you are the better player, but in even matches if one side gets rocked by dice, hard to come back. Especially for allies as they need almost 4x the amount of stuff to stop the Axis. Often Allies are forced to push moves where they dangle a possible 60-70% Axis win, but have to do it to keep the pressure on. If the Axis bite and win big, bad news. Of course 30-40% chance Axis lose big too…
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@Karl7 I agree with this.
My own bit would be that if I think I’m intellectually/experience/whatever behind in a game then I will lean into aggression. The easiest example of this is Texas Hold’Em where you can call a flop all in on aces and still lose. In this situation the more aggressive player in this case vacuums up wins against a stronger player who is momentarily losing a war of attrition while they wait for the moment for the odds to be in their favor. If/when they get their moment they still need to not get “out-lucked”.
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I think Monopoly is a bad example for two reasons:
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That game is notoriously bad designed and much more luck dependent. The “skill” involved comes down to 2-3 ground rules, knowing the event cards and knowing the field values (very easy to learn). An extremely experienced player can be beaten at any time by a 10-year-old.
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It involves psychology. Auctions work fundamentally different on a mechanical level. If someone is a very charismatic player, he or she may persuade others to make worse choices.
When there is a skill / Experience difference, the better player can overcome dice deviations from the average. Whenever I play someone better than me, my opponent manages not to give me any chances for a big gamble. They maneuver their units in such a way, that I have maybe a 15% chance to attack somewhere - which would make no sense for me to do. Thus, they avoid many chances for dice hitting them in the face.
However, at same skill level, dice can play a crucial role and have led me to take a break from the game because it can be super frustrating. I also recognize I had my fair share of wins against evenly skilled players due to dice, which actually also feels hollow.
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@gamerman01 Adam defeats farmboy (allies +21) as usual
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Sovietishcat (Allies+16) vs Simon33 (Axis) BM
https://www.axisandallies.org/forums/topic/40028/sovietishcat-allies-16-vs-simon33-x-bm/103?page=5
Will have to review this one. I don’t understand how USSR got too strong for Germany.
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@MrRoboto said in Post League Game Results Here:
I think Monopoly is a bad example for two reasons:
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That game is notoriously bad designed and much more luck dependent. The “skill” involved comes down to 2-3 ground rules, knowing the event cards and knowing the field values (very easy to learn). An extremely experienced player can be beaten at any time by a 10-year-old.
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It involves psychology. Auctions work fundamentally different on a mechanical level. If someone is a very charismatic player, he or she may persuade others to make worse choices.
When there is a skill / Experience difference, the better player can overcome dice deviations from the average. Whenever I play someone better than me, my opponent manages not to give me any chances for a big gamble. They maneuver their units in such a way, that I have maybe a 15% chance to attack somewhere - which would make no sense for me to do. Thus, they avoid many chances for dice hitting them in the face.
However, at same skill level, dice can play a crucial role and have led me to take a break from the game because it can be super frustrating. I also recognize I had my fair share of wins against evenly skilled players due to dice, which actually also feels hollow.
I don’t remember reading this but I gave it a heart.
I enjoy the thoughts. I think both Monopoly and Axis and Allies are more nuanced than you described. I win 2 player games by auction savvy. There is also skill in deciding when to build houses or tear them down. In a 2 player game, you don’t worry about the other player making deals with others and not you. There are a lot of decisions if you think about it.A&A, oh my. Now this is my wheelhouse. It is not smart to give 15% odds in all instances until you are sure you are going to win. Even then, only giving 15% odds will help the other player start to get back in the game. We’re about to play our first game. I look forward to taking you to school. :innocent: :muscle:
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@gamerman01 I posted the link above - I guess that’s the one you were looking for.
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@simon33 said in Post League Game Results Here:
Sovietishcat (Allies+16) vs Simon33 (Axis) BM
https://www.axisandallies.org/forums/topic/40028/sovietishcat-allies-16-vs-simon33-x-bm/103?page=5
Will have to review this one. I don’t understand how USSR got too strong for Germany.
Sovietishcat wins over Simon33 ( It was not mentioned, just in case).
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@Martin said in Post League Game Results Here:
@gamerman01 I posted the link above - I guess that’s the one you were looking for.
Ah! I wondered if it was in a different thread but didn’t look yet. I knew someone would help me, thanks @Martin!
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Ah, sorry - my mistake. Wrong thread, ups
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L22 PLAYOFF Avner (A+20) vs AetV (X) BM
Avner over AetV in Playoff gamehttps://www.axisandallies.org/forums/topic/39672/l22-playoff-avner-a-20-vs-aetv-x-bm/168





