Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsPost League Game Results Here
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MrRoboto(X) over Sovietishcat(L+6)
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Roboto is clearly not very rusty…
No pun intended -
L23 Martin X vs FlyingBadger L+22 BM4 Playoffs
FlyingBadger over Martin
https://www.axisandallies.org/forums/topic/39632/l23-martin-x-vs-flyingbadger-l-22-bm4-playoffs
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@gamerman01 said in Post League Game Results Here:
Roboto is clearly not very rusty…
No pun intendedYeah those were nice. I am having some losses coming in too tough, unfortunately.
I always find it fascinating how in a game that does involve luck in quite a substantial way, some players are still so consistently strong and come out top of the league year in year out.
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@MrRoboto said in Post League Game Results Here:
I always find it fascinating how in a game that does involve luck in quite a substantial way, some players are still so consistently strong and come out top of the league year in year out.
JWW used to say that.
Strategy/skill/experience/tactics, not blundering, and ability to adapt, like to bad dice, is much more influential than dice in G40 A&A. I think was true of AA50, too. Did I mention the psychological warfare, and imposition of will? Even speed of play can affect.
Consider - Every move in Monopoly except whether to get out of jail by paying money or using a card, is determined by dice or random cards. The entire path of your token for the entire game is pre-determined and you make decisions based on that. Yet with such a big role for dice, a better and more experienced player will rarely lose to an average or casual player.
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@Martin said in Post League Game Results Here:
L23 Martin X vs FlyingBadger L+22 BM4 Playoffs
FlyingBadger over Martin
https://www.axisandallies.org/forums/topic/39632/l23-martin-x-vs-flyingbadger-l-22-bm4-playoffs
Yay! Cat gets to start his first playoff game!
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@gamerman01 hopefully we can avoid any byes, next year, so all participants will be busy.
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That’s the downside, but Cat and Avner only have to win 2 games to be champion, and that is from earning the top spots in the bracket!
All depends on who signs up. 2nd Balanced Mod was the only one with 2 byes this year.
Who will come out of the Sovietishcat/badger battle royale?
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@gamerman01 said in Post League Game Results Here:
@MrRoboto said in Post League Game Results Here:
I always find it fascinating how in a game that does involve luck in quite a substantial way, some players are still so consistently strong and come out top of the league year in year out.
JWW used to say that.
Strategy/skill/experience/tactics, not blundering, and ability to adapt, like to bad dice, is much more influential than dice in G40 A&A. I think was true of AA50, too. Did I mention the psychological warfare, and imposition of will? Even speed of play can affect.
Consider - Every move in Monopoly except whether to get out of jail by paying money or using a card, is determined by dice or random cards. The entire path of your token for the entire game is pre-determined and you make decisions based on that. Yet with such a big role for dice, a better and more experienced player will rarely lose to an average or casual player.
I’m hoping for comments to this one. Other game or any other contest examples?
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@gamerman01 said in Post League Game Results Here:
@gamerman01 said in Post League Game Results Here:
@MrRoboto said in Post League Game Results Here:
I always find it fascinating how in a game that does involve luck in quite a substantial way, some players are still so consistently strong and come out top of the league year in year out.
JWW used to say that.
Strategy/skill/experience/tactics, not blundering, and ability to adapt, like to bad dice, is much more influential than dice in G40 A&A. I think was true of AA50, too. Did I mention the psychological warfare, and imposition of will? Even speed of play can affect.
Consider - Every move in Monopoly except whether to get out of jail by paying money or using a card, is determined by dice or random cards. The entire path of your token for the entire game is pre-determined and you make decisions based on that. Yet with such a big role for dice, a better and more experienced player will rarely lose to an average or casual player.
I’m hoping for comments to this one. Other game or any other contest examples?
I’ll bite…
I’d say G40 can be as Gamer says, but also the opposite. If you are playing a tight game, 1 bad roll can sink you. You miscalc your allied main fleet defense off Gib by say 10% and Germany swoops down on a 80%+ hit and you get rocked… night night…
I always say G40 and its derivatives are somewhat unforgiving. Yes you can recover from bad dice if you are the better player, but in even matches if one side gets rocked by dice, hard to come back. Especially for allies as they need almost 4x the amount of stuff to stop the Axis. Often Allies are forced to push moves where they dangle a possible 60-70% Axis win, but have to do it to keep the pressure on. If the Axis bite and win big, bad news. Of course 30-40% chance Axis lose big too…
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@Karl7 I agree with this.
My own bit would be that if I think I’m intellectually/experience/whatever behind in a game then I will lean into aggression. The easiest example of this is Texas Hold’Em where you can call a flop all in on aces and still lose. In this situation the more aggressive player in this case vacuums up wins against a stronger player who is momentarily losing a war of attrition while they wait for the moment for the odds to be in their favor. If/when they get their moment they still need to not get “out-lucked”.
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I think Monopoly is a bad example for two reasons:
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That game is notoriously bad designed and much more luck dependent. The “skill” involved comes down to 2-3 ground rules, knowing the event cards and knowing the field values (very easy to learn). An extremely experienced player can be beaten at any time by a 10-year-old.
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It involves psychology. Auctions work fundamentally different on a mechanical level. If someone is a very charismatic player, he or she may persuade others to make worse choices.
When there is a skill / Experience difference, the better player can overcome dice deviations from the average. Whenever I play someone better than me, my opponent manages not to give me any chances for a big gamble. They maneuver their units in such a way, that I have maybe a 15% chance to attack somewhere - which would make no sense for me to do. Thus, they avoid many chances for dice hitting them in the face.
However, at same skill level, dice can play a crucial role and have led me to take a break from the game because it can be super frustrating. I also recognize I had my fair share of wins against evenly skilled players due to dice, which actually also feels hollow.
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@gamerman01 Adam defeats farmboy (allies +21) as usual
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Sovietishcat (Allies+16) vs Simon33 (Axis) BM
https://www.axisandallies.org/forums/topic/40028/sovietishcat-allies-16-vs-simon33-x-bm/103?page=5
Will have to review this one. I don’t understand how USSR got too strong for Germany.
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@MrRoboto said in Post League Game Results Here:
I think Monopoly is a bad example for two reasons:
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That game is notoriously bad designed and much more luck dependent. The “skill” involved comes down to 2-3 ground rules, knowing the event cards and knowing the field values (very easy to learn). An extremely experienced player can be beaten at any time by a 10-year-old.
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It involves psychology. Auctions work fundamentally different on a mechanical level. If someone is a very charismatic player, he or she may persuade others to make worse choices.
When there is a skill / Experience difference, the better player can overcome dice deviations from the average. Whenever I play someone better than me, my opponent manages not to give me any chances for a big gamble. They maneuver their units in such a way, that I have maybe a 15% chance to attack somewhere - which would make no sense for me to do. Thus, they avoid many chances for dice hitting them in the face.
However, at same skill level, dice can play a crucial role and have led me to take a break from the game because it can be super frustrating. I also recognize I had my fair share of wins against evenly skilled players due to dice, which actually also feels hollow.
I don’t remember reading this but I gave it a heart.
I enjoy the thoughts. I think both Monopoly and Axis and Allies are more nuanced than you described. I win 2 player games by auction savvy. There is also skill in deciding when to build houses or tear them down. In a 2 player game, you don’t worry about the other player making deals with others and not you. There are a lot of decisions if you think about it.A&A, oh my. Now this is my wheelhouse. It is not smart to give 15% odds in all instances until you are sure you are going to win. Even then, only giving 15% odds will help the other player start to get back in the game. We’re about to play our first game. I look forward to taking you to school. :innocent: :muscle:
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@gamerman01 I posted the link above - I guess that’s the one you were looking for.
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@simon33 said in Post League Game Results Here:
Sovietishcat (Allies+16) vs Simon33 (Axis) BM
https://www.axisandallies.org/forums/topic/40028/sovietishcat-allies-16-vs-simon33-x-bm/103?page=5
Will have to review this one. I don’t understand how USSR got too strong for Germany.
Sovietishcat wins over Simon33 ( It was not mentioned, just in case).
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@Martin said in Post League Game Results Here:
@gamerman01 I posted the link above - I guess that’s the one you were looking for.
Ah! I wondered if it was in a different thread but didn’t look yet. I knew someone would help me, thanks @Martin!