Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsPost League Game Results Here
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MrRoboto (Allies+22) over Simon33 (Axis) BM
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@666 over FlyingBadger
Playoff 22 PtV FlyingBadger (Axis+10) vs 666 (Allies)
https://www.axisandallies.org/forums/topic/39819/playoff-22-ptv-flyingbadger-axis-10-vs-666-allies
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MrRoboto(X) over Sovietishcat(L+6)
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Roboto is clearly not very rusty…
No pun intended -
L23 Martin X vs FlyingBadger L+22 BM4 Playoffs
FlyingBadger over Martin
https://www.axisandallies.org/forums/topic/39632/l23-martin-x-vs-flyingbadger-l-22-bm4-playoffs
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@gamerman01 said in Post League Game Results Here:
Roboto is clearly not very rusty…
No pun intendedYeah those were nice. I am having some losses coming in too tough, unfortunately.
I always find it fascinating how in a game that does involve luck in quite a substantial way, some players are still so consistently strong and come out top of the league year in year out.
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@MrRoboto said in Post League Game Results Here:
I always find it fascinating how in a game that does involve luck in quite a substantial way, some players are still so consistently strong and come out top of the league year in year out.
JWW used to say that.
Strategy/skill/experience/tactics, not blundering, and ability to adapt, like to bad dice, is much more influential than dice in G40 A&A. I think was true of AA50, too. Did I mention the psychological warfare, and imposition of will? Even speed of play can affect.
Consider - Every move in Monopoly except whether to get out of jail by paying money or using a card, is determined by dice or random cards. The entire path of your token for the entire game is pre-determined and you make decisions based on that. Yet with such a big role for dice, a better and more experienced player will rarely lose to an average or casual player.
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@Martin said in Post League Game Results Here:
L23 Martin X vs FlyingBadger L+22 BM4 Playoffs
FlyingBadger over Martin
https://www.axisandallies.org/forums/topic/39632/l23-martin-x-vs-flyingbadger-l-22-bm4-playoffs
Yay! Cat gets to start his first playoff game!
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@gamerman01 hopefully we can avoid any byes, next year, so all participants will be busy.
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That’s the downside, but Cat and Avner only have to win 2 games to be champion, and that is from earning the top spots in the bracket!
All depends on who signs up. 2nd Balanced Mod was the only one with 2 byes this year.
Who will come out of the Sovietishcat/badger battle royale?
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@gamerman01 said in Post League Game Results Here:
@MrRoboto said in Post League Game Results Here:
I always find it fascinating how in a game that does involve luck in quite a substantial way, some players are still so consistently strong and come out top of the league year in year out.
JWW used to say that.
Strategy/skill/experience/tactics, not blundering, and ability to adapt, like to bad dice, is much more influential than dice in G40 A&A. I think was true of AA50, too. Did I mention the psychological warfare, and imposition of will? Even speed of play can affect.
Consider - Every move in Monopoly except whether to get out of jail by paying money or using a card, is determined by dice or random cards. The entire path of your token for the entire game is pre-determined and you make decisions based on that. Yet with such a big role for dice, a better and more experienced player will rarely lose to an average or casual player.
I’m hoping for comments to this one. Other game or any other contest examples?
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@gamerman01 said in Post League Game Results Here:
@gamerman01 said in Post League Game Results Here:
@MrRoboto said in Post League Game Results Here:
I always find it fascinating how in a game that does involve luck in quite a substantial way, some players are still so consistently strong and come out top of the league year in year out.
JWW used to say that.
Strategy/skill/experience/tactics, not blundering, and ability to adapt, like to bad dice, is much more influential than dice in G40 A&A. I think was true of AA50, too. Did I mention the psychological warfare, and imposition of will? Even speed of play can affect.
Consider - Every move in Monopoly except whether to get out of jail by paying money or using a card, is determined by dice or random cards. The entire path of your token for the entire game is pre-determined and you make decisions based on that. Yet with such a big role for dice, a better and more experienced player will rarely lose to an average or casual player.
I’m hoping for comments to this one. Other game or any other contest examples?
I’ll bite…
I’d say G40 can be as Gamer says, but also the opposite. If you are playing a tight game, 1 bad roll can sink you. You miscalc your allied main fleet defense off Gib by say 10% and Germany swoops down on a 80%+ hit and you get rocked… night night…
I always say G40 and its derivatives are somewhat unforgiving. Yes you can recover from bad dice if you are the better player, but in even matches if one side gets rocked by dice, hard to come back. Especially for allies as they need almost 4x the amount of stuff to stop the Axis. Often Allies are forced to push moves where they dangle a possible 60-70% Axis win, but have to do it to keep the pressure on. If the Axis bite and win big, bad news. Of course 30-40% chance Axis lose big too…
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@Karl7 I agree with this.
My own bit would be that if I think I’m intellectually/experience/whatever behind in a game then I will lean into aggression. The easiest example of this is Texas Hold’Em where you can call a flop all in on aces and still lose. In this situation the more aggressive player in this case vacuums up wins against a stronger player who is momentarily losing a war of attrition while they wait for the moment for the odds to be in their favor. If/when they get their moment they still need to not get “out-lucked”.
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I think Monopoly is a bad example for two reasons:
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That game is notoriously bad designed and much more luck dependent. The “skill” involved comes down to 2-3 ground rules, knowing the event cards and knowing the field values (very easy to learn). An extremely experienced player can be beaten at any time by a 10-year-old.
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It involves psychology. Auctions work fundamentally different on a mechanical level. If someone is a very charismatic player, he or she may persuade others to make worse choices.
When there is a skill / Experience difference, the better player can overcome dice deviations from the average. Whenever I play someone better than me, my opponent manages not to give me any chances for a big gamble. They maneuver their units in such a way, that I have maybe a 15% chance to attack somewhere - which would make no sense for me to do. Thus, they avoid many chances for dice hitting them in the face.
However, at same skill level, dice can play a crucial role and have led me to take a break from the game because it can be super frustrating. I also recognize I had my fair share of wins against evenly skilled players due to dice, which actually also feels hollow.
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@gamerman01 Adam defeats farmboy (allies +21) as usual
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Sovietishcat (Allies+16) vs Simon33 (Axis) BM
https://www.axisandallies.org/forums/topic/40028/sovietishcat-allies-16-vs-simon33-x-bm/103?page=5
Will have to review this one. I don’t understand how USSR got too strong for Germany.
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@MrRoboto said in Post League Game Results Here:
I think Monopoly is a bad example for two reasons:
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That game is notoriously bad designed and much more luck dependent. The “skill” involved comes down to 2-3 ground rules, knowing the event cards and knowing the field values (very easy to learn). An extremely experienced player can be beaten at any time by a 10-year-old.
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It involves psychology. Auctions work fundamentally different on a mechanical level. If someone is a very charismatic player, he or she may persuade others to make worse choices.
When there is a skill / Experience difference, the better player can overcome dice deviations from the average. Whenever I play someone better than me, my opponent manages not to give me any chances for a big gamble. They maneuver their units in such a way, that I have maybe a 15% chance to attack somewhere - which would make no sense for me to do. Thus, they avoid many chances for dice hitting them in the face.
However, at same skill level, dice can play a crucial role and have led me to take a break from the game because it can be super frustrating. I also recognize I had my fair share of wins against evenly skilled players due to dice, which actually also feels hollow.
I don’t remember reading this but I gave it a heart.
I enjoy the thoughts. I think both Monopoly and Axis and Allies are more nuanced than you described. I win 2 player games by auction savvy. There is also skill in deciding when to build houses or tear them down. In a 2 player game, you don’t worry about the other player making deals with others and not you. There are a lot of decisions if you think about it.A&A, oh my. Now this is my wheelhouse. It is not smart to give 15% odds in all instances until you are sure you are going to win. Even then, only giving 15% odds will help the other player start to get back in the game. We’re about to play our first game. I look forward to taking you to school. :innocent: :muscle:
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@gamerman01 I posted the link above - I guess that’s the one you were looking for.