Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsPost League Game Results Here
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Thanks, sending the message (with a tin can, of course) to TinCanoftheSea
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@gamerman01 maybe we should do a time limit on turns to make it faster.
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Appreciate that, Dawg, but should be fine assuming Pacifier and badger (and TinCan if he agrees) all play the 2 games concurrently.
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OOB brackets have been redrawn and won’t be redrawn again
You all are safe to start your opening games.
Also, Pacifiers Board is playing Dawgoneit at the same time as elche.
Flying badger is playing ABH at the same time as TinCan.
TinCan is playing Martin at the same time as flying badger. Unless TinCan refuses (he did not volunteer), in which case we will find someone else to play Martin.Now. KILL KILL KILL
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@gamerman01 I will play anyone. Just give me names! :-)
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@martin said in Post League Game Results Here:
@gamerman01 I will play anyone. Just give me names! :-)
I just now proposed it to TinCan and assuming he agrees, he’s the buzzsaw you have an appointment with. Otherwise, we’ll get a different player to agree. If no-one agrees, you play me and if you win you are the champion
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@gamerman01 am i clear to play. if so am i playing Pacifiers Board?
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Thank you for making sure -
All the dust has cleared now, and yes you play Pacifiers Board. Take him down! :innocent: -
@gamerman01 said in Post League Game Results Here:
All the dust has cleared
Who is Elche’s opponent in the OOB Playoffs? He is hanging there all alone on place 5.
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@martin said in Post League Game Results Here:
@gamerman01 said in Post League Game Results Here:
All the dust has cleared
Who is Elche’s opponent in the OOB Playoffs? He is hanging there all alone on place 5.
Besides that, I still don’t understand what is written in lines 59 to 62. But that’s fine. I will pay against Tincan and go from there :-) -
Thanks Martin,
There are 3 players added in. 2 are at the bottom of the bracket. The 3rd is dawgoneit with Pacifier’s Board. That is an odd number, so it looks a little odd.
Pacifier’s Board is to play dawgoneit and elche at the same time.
If elche wins over Pacifier, elche advances.
Pacifier’s Board has to beat both elche and dawgoneit to advance.
Dawgoneit has to beat Pacifier’s Board, and Pacifier’s Board has to beat elche for Dawgoneit to advance. -
You are playing TinCanoftheSea and he is playing flying badger at the same time. (He agreed to this)
If you beat TinCan and TinCan beats badger, then you advance to the 2nd round. Otherwise you are eliminated.
We thought this was better than having a separate bracket of just 2-3 players. And you don’t have to face the #1 in the first round because of this.
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It’s a bit confusing and different, but for the record, I have heard zero complaints about it so far. Maybe they don’t understand it enough to complain :face_with_rolling_eyes:
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Haha, I really feel stupid. The only way for me to avoid any doubt is to just beat them all! :sunglasses:
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@martin said in Post League Game Results Here:
Haha, I really feel stupid. The only way for me to avoid any doubt is to just beat them all! :sunglasses:
“Just win baby”
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@andrewaagamer said in Post League Game Results Here:
“Just win baby”
Seems to be “Just get the lead and then throw it away baby!” this season :football:
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I don’t see the problem with the original way of doing it.
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Intention has been to have everyone get a chance both to play more than just one playoff game and to play for championship that way. Plus everyone gets involved into a game right away even with odd number of players.
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https://www.axisandallies.org/forums/topic/39333/pejon_88-x-vs-pacifiersboard-a-18/229
victory for smart & steady @Pejon_88
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@simon33 said in Post League Game Results Here:
I don’t see the problem with the original way of doing it.
I don’t either, but Pacifier felt sorry for ABH and dawg, who probably would have been happy to play each other and be done, but this works too.
Pacifier, I’ll be stunned if any of them win, and then none of them will be the champion of anything! But you convinced me - it’s all good. Since none of the 3 taking on the extra games cares, it’s all good.