Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsPost League Game Results Here
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All is calm, you just popped in when someone went missing for a couple of weeks and the opponent wondered if it was OK to claim victory, and then the someone came back and wants to finish his game.
Come back at your own peril!?
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@gargantua Maybe it’s all been a trick to get you guys to come back.
This all feels a bit surreal to me and I feel like I’m missing something. I don’t want to come off as a douche (my daughters favorite expression, not necc. about me) but… Trulpen said he has cancer and that it’s not going well.
I don’t have an opinion about the playoffs but I’d like to say that I’ve played Trulpen a few times, they were fast-paced and enjoyable games (except for the ass-kicking parts) and I’m very sorry to hear about his condition.
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@karl7 hey karl
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what’s up?
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@karl7 long time no see :>
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Hear the rumbling of titans coming awake…
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@gargantua said in Post League Game Results Here:
Don’t make us come back!
Why not?
I have noticed that the league has lost a number of top players. Every league champion except Gamerman01 is not around any more. Sad.
Anyway, back to the point of my reply. I remember you saying that one of the most glaring problems with the game is the disincentive to liberate Paris. Got to agree with you on this point. So why don’t we just set the original owner of Normandy and/or Southern France to be Neutral_Allies or Neutral_Axis? Allows liberation of Paris without losing the ability of USA to mobilise units there (assuming they ever had it). No one would voluntarily give up this ability except in unusual circumstances so it could be edited in.
Think I have posted that before but thought I would bring it up again.
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@gargantua said in Post League Game Results Here:
All this hatred is boiling up the ancients, and dusting us off!
Better get solved with honor.
Don’t make us come back!
The ancients! I like it.
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BM4, bid 21
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There is a BM4?
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@karl7 It’s the unofficial name for Bombers cost 14 (and something else…?)
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@simon33 said in Post League Game Results Here:
@gargantua said in Post League Game Results Here:
Don’t make us come back!
Why not?
I have noticed that the league has lost a number of top players. Every league champion except Gamerman01 is not around any more. Sad.
Anyway, back to the point of my reply. I remember you saying that one of the most glaring problems with the game is the disincentive to liberate Paris. Got to agree with you on this point. So why don’t we just set the original owner of Normandy and/or Southern France to be Neutral_Allies or Neutral_Axis? Allows liberation of Paris without losing the ability of USA to mobilise units there (assuming they ever had it). No one would voluntarily give up this ability except in unusual circumstances so it could be edited in.
Think I have posted that before but thought I would bring it up again.
THIS IS PURE GENIUS! MAKE IT SO!
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And bring back the friggin ability to post on the forums.
How much $ do Karl7 and I have to throw at this problem to solve it?
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Yeah, no being able to post on the forum is a real deterrent to getting back into it.
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For historical accuracy, recommend initially keeping N-B and S. France French. After France falls and the Allies retake N-B and/or S. France (whether previously captured by an Axis power or not), the conquering Allied power takes control. Moreover, if France is retaken by an Ally power and then taken back by the Germans, N-B and S. France automatically switch to Ally control if not occupied by an Axis power.
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@karl7 said in Post League Game Results Here:
Yeah, no being able to post on the forum is a real deterrent to getting back into it.
There is a way to manually post the summary but it is not as sweet as just hitting the post button.
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@artofwar1947 said in Post League Game Results Here:
For historical accuracy, recommend initially keeping N-B and S. France French. After France falls and the Allies retake N-B and/or S. France (whether previously captured by an Axis power or not), the conquering Allied power takes control. Moreover, if France is retaken by an Ally power and then taken back by the Germans, N-B and S. France automatically switch to Ally control if not occupied by an Axis power.
Of course. Just make it work like the Chinese coastal territories which start owned by Japan but with China as the original owner.
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@gargantua pay me 500 and I will make the problem disappear. I am not saying which problem will disappear, but something will be gone after this.
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@gargantua said in Post League Game Results Here:
THIS IS PURE GENIUS! MAKE IT SO!
In fact, I have already done so. It just hasn’t been advertised yet. I dubbed it the Parisian Rebalance. https://www.axisandallies.org/forums/topic/39268/global-1940-parisian-rebalance/1
Also allows for Canada to fight on in a sea lion game and stops Normandy and SF from being left French the whole game.
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@karl7 said in Post League Game Results Here:
Yeah, no being able to post on the forum is a real deterrent to getting back into it.
This is a bit frustrating but it only takes a few seconds once you get used to it. So I say rip the band aid off.
BTW, last I checked it still works on the Triplea-game.org forum. An upgrade broke it here.