TripleA Manual Gamesave Post: UK_Pacific round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 cruiser and 1 destroyer moved from 100 Sea Zone to 82 Sea Zone
1 fighter moved from Hawaiian Islands to 24 Sea Zone
1 fighter moved from 47 Sea Zone to 33 Sea Zone
1 marine moved from New Britain to 47 Sea Zone
1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from New Guinea to 47 Sea Zone
1 battleship, 2 cruisers, 5 fighters, 2 marines and 1 tactical_bomber moved from 47 Sea Zone to 49 Sea Zone
5 fighters, 2 marines and 1 tactical_bomber moved from 49 Sea Zone to Gilbert Islands
1 fighter moved from Hawaiian Islands to Wake Island
2 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
4 infantry moved from 32 Sea Zone to Wake Island
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 47 Sea Zone to 49 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 49 Sea Zone to Gilbert Islands
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 24 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 24 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 1 battleship, 2 cruisers and 3 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 battleship, 2 cruisers and 3 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 82 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 cruiser and 1 destroyer in 82 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 82 Sea Zone
Americans win, taking 82 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 112 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 112 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Gilbert Islands
Americans attack with 1 artillery, 5 fighters, 3 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 5 fighters, 3 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Gilbert Islands, round 2 : 5/13 hits, 5.00 expected hits
Japanese roll dice for 1 artillery in Gilbert Islands, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Gilbert Islands
Americans win, taking Gilbert Islands from Japanese with 1 artillery, 5 fighters, 3 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Wake Island
Americans attack with 1 fighter and 4 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 fighter and 4 infantry in Wake Island, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Wake Island
1 infantry owned by the Japanese lost in Wake Island
Americans roll dice for 1 fighter and 3 infantry in Wake Island, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 11 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Western United States to 49 Sea Zone
4 carriers, 9 destroyers and 2 submarines moved from 47 Sea Zone to 49 Sea Zone
1 fighter moved from 24 Sea Zone to 49 Sea Zone
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 fighter moved from Wake Island to 32 Sea Zone
5 fighters and 1 tactical_bomber moved from Gilbert Islands to 49 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
1 carrier and 1 fighter moved from 100 Sea Zone to 82 Sea Zone
3 transports moved from 100 Sea Zone to 82 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 marine moved from Trans-Jordan to Iraq
1 carrier moved from 100 Sea Zone to 94 Sea Zone
2 fighters moved from Morocco to 94 Sea Zone
2 fighters moved from Eastern United States to 94 Sea Zone
2 fighters moved from 94 Sea Zone to United Kingdom
Place Units - Americans
2 destroyers placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 destroyer, 3 submarines and 1 transport placed in 11 Sea Zone
1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 fighter and 2 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Anhwe to Shantung
3 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 harbour
Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kansu from Japanese, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kiangsu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
1 infantry moved from Eastern Sinkiang to Tsinghai
1 infantry moved from Northern Sinkiang to Kansu
Place Units - Chinese
4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Honan to Inner Mongolia
2 infantry moved from Eastern India to Burma
3 fighters and 1 tactical_bomber moved from Eastern India to Burma
1 destroyer moved from 93 Sea Zone to 122 Sea Zone
British take 112 Sea Zone from Germans
5 artilleries and 7 infantry moved from Iraq to Northwest Persia
1 infantry moved from Southern Persia to Northwest Persia
Combat - British
Battle in 122 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 122 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 122 Sea Zone
British win, taking 122 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Inner Mongolia
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Inner Mongolia, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Inner Mongolia
1 infantry owned by the Japanese lost in Inner Mongolia
British win, taking Inner Mongolia from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 5 artilleries and 8 infantry
Germans defend with 1 mech_infantry
British roll dice for 5 artilleries and 8 infantry in Northwest Persia, round 2 : 6/13 hits, 3.83 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 5 artilleries and 8 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 armour and 1 mech_infantry moved from Southern Persia to Western India
1 destroyer and 1 submarine moved from 100 Sea Zone to 94 Sea Zone
2 submarines moved from 100 Sea Zone to 82 Sea Zone
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Burma to Eastern India
1 aaGun moved from Honan to Inner Mongolia
1 armour moved from Honan to Kiangsi
1 fighter moved from Trans-Jordan to 82 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Southern Persia
2 fighters placed in Iraq
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern India: 2 aaGuns, 2 armour, 4 artilleries, 8 infantry and 2 mech_infantrys
EDIT: Adding units owned by British to Burma: 2 aaGuns, 2 armour, 4 artilleries, 8 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 1.17
Japanese regular : 0.50
Germans regular : 0.17
British regular : 2.67
Savegame