Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsPost League Game Results Here
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Karl7 (Allies +18) defeats Argothair (Axis) playing Global 1940 Second Edition.
Germany surrenders in round 13 despite owning Moscow, Paris, and Rome after Britain solidly re-takes the Caucasus, halting German forward movement toward Cairo while the Allies are still out-earning the Axis by 60+ IPCs/turn.
Congrats, Karl7! And thanks for introducing me to the league. I’m open for my second game if anyone wants to play on AABattlemap or Vassal.
You’re such a good sport Argothair… personally, I’d want to throttle me…
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Karl7 (Allies +18) defeats Argothair (Axis) playing Global 1940 Second Edition.
Germany surrenders in round 13 despite owning Moscow, Paris, and Rome after Britain solidly re-takes the Caucasus, halting German forward movement toward Cairo while the Allies are still out-earning the Axis by 60+ IPCs/turn.
Congrats, Karl7! And thanks for introducing me to the league. I’m open for my second game if anyone wants to play on AABattlemap or Vassal.
You’re such a good sport Argothair… personally, I’d want to throttle me…
Kidding. :lol:
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farmboy (axis) beats gargantua (allies) BM on bumps.
Happy to continue the game if he returns to it and league play in the next few weeks.
Link here: https://www.axisandallies.org/forums/index.php?topic=41042.0
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Axis Dominion (Allies) defeats ABH (Axis), BM
https://www.axisandallies.org/forums/index.php?topic=42329.0 -
Axis Dominion (Allies) over Arathorn (Axis) Bm3.
https://www.axisandallies.org/forums/index.php?topic=42357.420
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https://www.axisandallies.org/forums/index.php?topic=42155.180
JWW over Giallo(allies)
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joecool (Allies) over Tirano (Axis) because of “bump” disqualification
https://www.axisandallies.org/forums/index.php?topic=42261.165
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Ichabod ( Axis ) over Sovietishcat ( Allies )
https://www.axisandallies.org/forums/index.php?topic=42445.0
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aev (allies) over Amon s Axis
https://www.axisandallies.org/forums/index.php?topic=42069.new#new
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Tirano Axis -VS- dawgoneit Allies +19 G40 2nd. edition - dawgoneit Allies +19 wins
https://www.axisandallies.org/forums/index.php?topic=42253.105
have not seen him since july 9th. will be glad to continue if he shows up -
Witt’s, plus 38, Allies lose in the semi final of the T2 Play Offs to Oystello. Game 41972.
Fine play. I could not break him down anywhere and he played faultlessly. -
https://www.axisandallies.org/forums/index.php?topic=42422.0
Karl (Axis +5) over BSD (Allies)
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G4018L AetV Allies vs Karl7 Axis +3
Karl7 over AetVhttps://www.axisandallies.org/forums/index.php?topic=42198.135
Watch it!! Karl7 has his beast Mode on! 8-)
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Karl7 cashes in another win:
His Allies win against my Axis in a BM game.
https://www.axisandallies.org/forums/index.php?topic=42405.0He actually made a mistake (which happens rarely with Karl!) that I wanted to exploit, but I didn’t consider the dice gods. They didn’t like me that day and so it went 95 TUV worse than average - enough to seal the deal for Karl.
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Yeah, he even wins with bad dice.
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@aequitas:
Yeah, he even wins with bad dice.
It appears you misunderstood my post. He had incredibly good dice in my game, at least in that one decisive battle ;-)
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@aequitas:
Yeah, he even wins with bad dice.
It appears you misunderstood my post. He had incredibly good dice in my game, at least in that one decisive battle ;-)
All good just revisit my game vs Karl7 :wink: :wink:
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Mr. Roboto over JWW’s axis, string of blunders, dice and strong play by Mr.R!
https://www.axisandallies.org/forums/index.php?topic=42423.new#new
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@JWW:
Mr. Roboto over JWW’s axis, string of blunders, dice and strong play by Mr.R!
https://www.axisandallies.org/forums/index.php?topic=42423.new#new
JWW was really struck hard by the dice gods here. It seems this was why they punished me against karl ;-)
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Odonis (Axis) defeats StuckTojo (Allies +24)
https://www.axisandallies.org/forums/index.php?topic=42052.0
Not even Odonis’ unlucky dice could keep me from messing this up.





