Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsPost League Game Results Here
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L20 BM dawgoneit (L+20) vs AetV (Axis)- AetV (Axis) wins
https://www.axisandallies.org/forums/topic/35931/l20-bm-dawgoneit-l-20-vs-aetv-axis/101 -
L20 BM3 surfer (X) vs WindowWasher (L+10)
Window Washer winshttps://www.axisandallies.org/forums/topic/35861/surfer-x-vs-windowwasher-l-10-bm3-rubber-match/177
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L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
oysteilo over AetV
https://www.axisandallies.org/forums/topic/35584/l20-bm3-tech-game-oysteilo-l-13-vs-aetv-x/176
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@aequitas-et-veritas said in Post League Game Results Here:
L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
oysteilo over AetV
https://www.axisandallies.org/forums/topic/35584/l20-bm3-tech-game-oysteilo-l-13-vs-aetv-x/176
What are Ur exp with tech?
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@Amon-Sul said in Post League Game Results Here:
@aequitas-et-veritas said in Post League Game Results Here:
L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
oysteilo over AetV
https://www.axisandallies.org/forums/topic/35584/l20-bm3-tech-game-oysteilo-l-13-vs-aetv-x/176
What are Ur exp with tech?
Expecting or experiancing?
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@aequitas-et-veritas and @Amon-Sul also in connection to this, I saw somewhere that you amun talked about tech. Is there a system developed that makes tech reasonable in a competitive game? I would love to incorporate it somehow.
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@aequitas-et-veritas said in Post League Game Results Here:
@Amon-Sul said in Post League Game Results Here:
@aequitas-et-veritas said in Post League Game Results Here:
L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
oysteilo over AetV
https://www.axisandallies.org/forums/topic/35584/l20-bm3-tech-game-oysteilo-l-13-vs-aetv-x/176
What are Ur exp with tech?
Expecting or experiancing?
Experience
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@Pejon_88 said in Post League Game Results Here:
@aequitas-et-veritas and @Amon-Sul also in connection to this, I saw somewhere that you amun talked about tech. Is there a system developed that makes tech reasonable in a competitive game? I would love to incorporate it somehow.
There was talk about it. @trulpen had some good ideas how to improve it.
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Definitely worth effort. I’ll try and look into it.
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@trulpen cool 😎😎
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@Amon-Sul my experiance was, that I personally couldn’t follow up my line bc i was getting tempted to rely more on the techs than on my abilty to perform my strategy.
@oysteilo is a very competent player and it made lots of fun.
I would implement tech in a certain way that differs from the most opinions that people have arround here.
They are:
All nations get three techs they can develop and are equal.
AA Radar
Airborne forces
Increased Factory ProductionPlus they get 3 additional
Nation related Techs and would be:GERMANY:
Super Subs
Jetzt Power
Improved MechsRUSSIA:
Tank production (Tanks cost 5 instead of 6)
Improved Arty Support 1 (pairing mechsnism)
Improved Arty Support 2 (( purchase mechanism buy four Inf get an additional Arty) reflecting that almist every soviet Infantry men in '42 had a mortar along with them)JAPAN:
Shipyards
Improved Mech
Heavy BomberUS:
Warbonds
Shipyards
Longrange AircraftUK:
Shipyards
Longrange Aircraft
Heavy BmbrsAs a total of six techs you may develop dringend the whole game.
More specified Techs would even be better for the nation only related techs. -
axis-dominion (axis) win over Ghostglider (allied +20) BM3
https://www.axisandallies.org/forums/topic/36077/axis-dominion-vs-ghost-allies-20-bm3/131 -
Wiz over FMERommel in Wiz (x) vs FMER (L+16) BM3 game 2 https://www.axisandallies.org/forums/topic/36008/wiz-x-vs-fmer-l-16-bm3-g2/223
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@aequitas-et-veritas
This is excellent -
@aequitas-et-veritas I’d be interested in this kind of a game if the tech were based upon investment rather than investment and then a game-tilting roll of the dice.
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@LennardF Agreed!
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I’d try it
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Looks like we need someone who can fix/change that for us so we can play test it, ha ha.
The Tech mechanic would work like this:
If you choose for the 1st bracket ( the random one), it will stay untill yiu discovered one.Id you choose the one wich is only related to your nation i.E. Germany is researching the Mech Tec. .
It will research only this until it is dicovered.Does anybody know how we can playtest it like this?
Or even better, program it for us like this? -
L20 BM3 max334 (L+15) vs AetV (X). AetV wins
https://www.axisandallies.org/forums/topic/36088/l20-bm3-max334-l-15-vs-aetv-x/42