Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsPost League Game Results Here
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@aequitas-et-veritas
This is excellent -
@aequitas-et-veritas I’d be interested in this kind of a game if the tech were based upon investment rather than investment and then a game-tilting roll of the dice.
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@LennardF Agreed!
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I’d try it
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Looks like we need someone who can fix/change that for us so we can play test it, ha ha.
The Tech mechanic would work like this:
If you choose for the 1st bracket ( the random one), it will stay untill yiu discovered one.Id you choose the one wich is only related to your nation i.E. Germany is researching the Mech Tec. .
It will research only this until it is dicovered.Does anybody know how we can playtest it like this?
Or even better, program it for us like this? -
L20 BM3 max334 (L+15) vs AetV (X). AetV wins
https://www.axisandallies.org/forums/topic/36088/l20-bm3-max334-l-15-vs-aetv-x/42 -
OneSteveo (Axis) over Odonis (Allies +12) G40BM3 L20
https://www.axisandallies.org/forums/topic/36055/onesteveo-axis-vs-odonis-allies-12-bm3/51
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@aagamerz13 (X) over tainos (L + 15) BM3
https://www.axisandallies.org/forums/topic/36120/bm3-tanios-allies-15-vs-aagamerz13
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@aequitas-et-veritas said in Post League Game Results Here:
Looks like we need someone who can fix/change that for us so we can play test it, ha ha.
The Tech mechanic would work like this:
If you choose for the 1st bracket ( the random one), it will stay untill yiu discovered one.Id you choose the one wich is only related to your nation i.E. Germany is researching the Mech Tec. .
It will research only this until it is dicovered.Does anybody know how we can playtest it like this?
Or even better, program it for us like this?We can simplify it, by determining the fixex cost of tech investment. And then we just edit in the game. And for the future it can be a part of the program.
Or we can make each tech upgrade cost different ammount of money, but i think it complicates things too much.
The only thing that would be maybe logical to make a difference in cost is the sheets.
Naval tech upgrades could cost more or less then the land one for example, but they could cost the same too.
I think it would be also cool to play in a way that each nation chooses 1 tech from each board. And starts the game that way.
And every 5 rounds we give another tech bonus to choose.
I am just brainstorming here, feel free to criticize
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I find ur version of half tech fixed for all + half tech specified by each nation cool.
I would make some adjusments though. I think this is not the right place for it. So i ll move the Discussion to a proper place.
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@Amon-Sul got it.
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L20 BM3 Surfer (X) vs Dawgoneit (L+15) - Surfer (X) wins
https://www.axisandallies.org/forums/topic/35976/l20-bm3-surfer-x-vs-dawgoneit-l-15/101 -
BM3 Snigg (Axis) vs DannyDuck716 (Allies +18) = Snigg wins
https://www.axisandallies.org/forums/topic/36128/snigg-x-vs-dannyduck716-allies-18-bm3 -
Amon Sul (A+16) defeats Farmboy (X)
https://www.axisandallies.org/forums/topic/35875/farmboy-x-vs-amon-sul-a-16/570
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@wizmark Wiz defeats Majik in a tough one. The allies were on the comeback trail until one missed NCM. Stupid brain! A lot of fun though, frustrating ending.
https://www.axisandallies.org/forums/topic/35700/wiz-x-vs-majik-l-16-bm3-g1/271 -
Phew! Was a tough one for sure. Malik is a good opponent and his allies play was very close to keeping the axis from the VC win.
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@majikforce majik not malik…stupid autocorrect!
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aagamerz13 over max334 https://www.axisandallies.org/forums/topic/35932/l20-p2v-max334-allies-6-vs-aagamerz13
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tanios (L) over mainah (X) first PTV. https://www.axisandallies.org/forums/topic/36133/mainah-x-vs-tanios-l-first-ptv-for-both/114?page=5
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Freh over Lennard (Allies +20) BM3