Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsPost League Game Results Here
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L20 BM dawgoneit (L+20) vs AetV (Axis)- AetV (Axis) wins
https://www.axisandallies.org/forums/topic/35931/l20-bm-dawgoneit-l-20-vs-aetv-axis/101 -
L20 BM3 surfer (X) vs WindowWasher (L+10)
Window Washer winshttps://www.axisandallies.org/forums/topic/35861/surfer-x-vs-windowwasher-l-10-bm3-rubber-match/177
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L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
oysteilo over AetV
https://www.axisandallies.org/forums/topic/35584/l20-bm3-tech-game-oysteilo-l-13-vs-aetv-x/176
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@aequitas-et-veritas said in Post League Game Results Here:
L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
oysteilo over AetV
https://www.axisandallies.org/forums/topic/35584/l20-bm3-tech-game-oysteilo-l-13-vs-aetv-x/176
What are Ur exp with tech?
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@Amon-Sul said in Post League Game Results Here:
@aequitas-et-veritas said in Post League Game Results Here:
L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
oysteilo over AetV
https://www.axisandallies.org/forums/topic/35584/l20-bm3-tech-game-oysteilo-l-13-vs-aetv-x/176
What are Ur exp with tech?
Expecting or experiancing?
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@aequitas-et-veritas and @Amon-Sul also in connection to this, I saw somewhere that you amun talked about tech. Is there a system developed that makes tech reasonable in a competitive game? I would love to incorporate it somehow.
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@aequitas-et-veritas said in Post League Game Results Here:
@Amon-Sul said in Post League Game Results Here:
@aequitas-et-veritas said in Post League Game Results Here:
L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
oysteilo over AetV
https://www.axisandallies.org/forums/topic/35584/l20-bm3-tech-game-oysteilo-l-13-vs-aetv-x/176
What are Ur exp with tech?
Expecting or experiancing?
Experience
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@Pejon_88 said in Post League Game Results Here:
@aequitas-et-veritas and @Amon-Sul also in connection to this, I saw somewhere that you amun talked about tech. Is there a system developed that makes tech reasonable in a competitive game? I would love to incorporate it somehow.
There was talk about it. @trulpen had some good ideas how to improve it.
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Definitely worth effort. I’ll try and look into it.
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@trulpen cool 😎😎
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@Amon-Sul my experiance was, that I personally couldn’t follow up my line bc i was getting tempted to rely more on the techs than on my abilty to perform my strategy.
@oysteilo is a very competent player and it made lots of fun.
I would implement tech in a certain way that differs from the most opinions that people have arround here.
They are:
All nations get three techs they can develop and are equal.
AA Radar
Airborne forces
Increased Factory ProductionPlus they get 3 additional
Nation related Techs and would be:GERMANY:
Super Subs
Jetzt Power
Improved MechsRUSSIA:
Tank production (Tanks cost 5 instead of 6)
Improved Arty Support 1 (pairing mechsnism)
Improved Arty Support 2 (( purchase mechanism buy four Inf get an additional Arty) reflecting that almist every soviet Infantry men in '42 had a mortar along with them)JAPAN:
Shipyards
Improved Mech
Heavy BomberUS:
Warbonds
Shipyards
Longrange AircraftUK:
Shipyards
Longrange Aircraft
Heavy BmbrsAs a total of six techs you may develop dringend the whole game.
More specified Techs would even be better for the nation only related techs. -
axis-dominion (axis) win over Ghostglider (allied +20) BM3
https://www.axisandallies.org/forums/topic/36077/axis-dominion-vs-ghost-allies-20-bm3/131 -
Wiz over FMERommel in Wiz (x) vs FMER (L+16) BM3 game 2 https://www.axisandallies.org/forums/topic/36008/wiz-x-vs-fmer-l-16-bm3-g2/223
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@aequitas-et-veritas
This is excellent -
@aequitas-et-veritas I’d be interested in this kind of a game if the tech were based upon investment rather than investment and then a game-tilting roll of the dice.
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@LennardF Agreed!
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I’d try it
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Looks like we need someone who can fix/change that for us so we can play test it, ha ha.
The Tech mechanic would work like this:
If you choose for the 1st bracket ( the random one), it will stay untill yiu discovered one.Id you choose the one wich is only related to your nation i.E. Germany is researching the Mech Tec. .
It will research only this until it is dicovered.Does anybody know how we can playtest it like this?
Or even better, program it for us like this? -
L20 BM3 max334 (L+15) vs AetV (X). AetV wins
https://www.axisandallies.org/forums/topic/36088/l20-bm3-max334-l-15-vs-aetv-x/42





