Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsPost League Game Results Here
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L20 BM3 surfer (X) vs WindowWasher (L+10)
Window Washer winshttps://www.axisandallies.org/forums/topic/35861/surfer-x-vs-windowwasher-l-10-bm3-rubber-match/177
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L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
oysteilo over AetV
https://www.axisandallies.org/forums/topic/35584/l20-bm3-tech-game-oysteilo-l-13-vs-aetv-x/176
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@aequitas-et-veritas said in Post League Game Results Here:
L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
oysteilo over AetV
https://www.axisandallies.org/forums/topic/35584/l20-bm3-tech-game-oysteilo-l-13-vs-aetv-x/176
What are Ur exp with tech?
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@Amon-Sul said in Post League Game Results Here:
@aequitas-et-veritas said in Post League Game Results Here:
L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
oysteilo over AetV
https://www.axisandallies.org/forums/topic/35584/l20-bm3-tech-game-oysteilo-l-13-vs-aetv-x/176
What are Ur exp with tech?
Expecting or experiancing?
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@aequitas-et-veritas and @Amon-Sul also in connection to this, I saw somewhere that you amun talked about tech. Is there a system developed that makes tech reasonable in a competitive game? I would love to incorporate it somehow.
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@aequitas-et-veritas said in Post League Game Results Here:
@Amon-Sul said in Post League Game Results Here:
@aequitas-et-veritas said in Post League Game Results Here:
L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
oysteilo over AetV
https://www.axisandallies.org/forums/topic/35584/l20-bm3-tech-game-oysteilo-l-13-vs-aetv-x/176
What are Ur exp with tech?
Expecting or experiancing?
Experience
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@Pejon_88 said in Post League Game Results Here:
@aequitas-et-veritas and @Amon-Sul also in connection to this, I saw somewhere that you amun talked about tech. Is there a system developed that makes tech reasonable in a competitive game? I would love to incorporate it somehow.
There was talk about it. @trulpen had some good ideas how to improve it.
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Definitely worth effort. Iβll try and look into it.
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@trulpen cool ππ
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@Amon-Sul my experiance was, that I personally couldnβt follow up my line bc i was getting tempted to rely more on the techs than on my abilty to perform my strategy.
@oysteilo is a very competent player and it made lots of fun.
I would implement tech in a certain way that differs from the most opinions that people have arround here.
They are:
All nations get three techs they can develop and are equal.
AA Radar
Airborne forces
Increased Factory ProductionPlus they get 3 additional
Nation related Techs and would be:GERMANY:
Super Subs
Jetzt Power
Improved MechsRUSSIA:
Tank production (Tanks cost 5 instead of 6)
Improved Arty Support 1 (pairing mechsnism)
Improved Arty Support 2 (( purchase mechanism buy four Inf get an additional Arty) reflecting that almist every soviet Infantry men in '42 had a mortar along with them)JAPAN:
Shipyards
Improved Mech
Heavy BomberUS:
Warbonds
Shipyards
Longrange AircraftUK:
Shipyards
Longrange Aircraft
Heavy BmbrsAs a total of six techs you may develop dringend the whole game.
More specified Techs would even be better for the nation only related techs. -
axis-dominion (axis) win over Ghostglider (allied +20) BM3
https://www.axisandallies.org/forums/topic/36077/axis-dominion-vs-ghost-allies-20-bm3/131 -
Wiz over FMERommel in Wiz (x) vs FMER (L+16) BM3 game 2 https://www.axisandallies.org/forums/topic/36008/wiz-x-vs-fmer-l-16-bm3-g2/223
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@aequitas-et-veritas
This is excellent -
@aequitas-et-veritas Iβd be interested in this kind of a game if the tech were based upon investment rather than investment and then a game-tilting roll of the dice.
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@LennardF Agreed!
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Iβd try it
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Looks like we need someone who can fix/change that for us so we can play test it, ha ha.
The Tech mechanic would work like this:
If you choose for the 1st bracket ( the random one), it will stay untill yiu discovered one.Id you choose the one wich is only related to your nation i.E. Germany is researching the Mech Tec. .
It will research only this until it is dicovered.Does anybody know how we can playtest it like this?
Or even better, program it for us like this? -
L20 BM3 max334 (L+15) vs AetV (X). AetV wins
https://www.axisandallies.org/forums/topic/36088/l20-bm3-max334-l-15-vs-aetv-x/42 -
OneSteveo (Axis) over Odonis (Allies +12) G40BM3 L20
https://www.axisandallies.org/forums/topic/36055/onesteveo-axis-vs-odonis-allies-12-bm3/51





