Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsPost League Game Results Here
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Somebody could run statistics on the games for the past year or two. You’d need a decent sample size because the G1 turn and even J1 turn (if you do J1 attack) can swing it a good bit.
As a relatively newcomer, I’ve got little idea as to what a fair bid was. I heard 8 and went with that.
The bid might also depend on your level of play. It’s possible that one side requires more skill (though I’d have no idea who, other than the first G1 and J1 attack turns being a bit overwhelming if you are new).
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We should make a League community spreadsheet in which we can record all of our games, the strategies for both sides, the level of the players, the bid, the result of the game, and any other useful data to establish a standard guideline bid.
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A much simpler approach is to just look at the overall Axis and Allies win rate. Or see if the best players are playing the Axis more often.
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@akreider2 Would still be cool to have a data base of all the games, strategies used and what not to decide how to play against certain strategies
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Spreadsheet correction for “AA Gamer’s League Rankings”: I’ve won twice against Kamikaze pilot (2:0). It says so on his row, but not on my row (where it only shows 1:0).
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OK, will fix right away, thanks
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@Pejon_88 said in Post League Game Results Here:
@Karl7 I agree with Karl7. Seems like about +20 is more reasonable. Started playing maybe 6 months ago and Everyone played +10, but now it seems more and more people are leaning towards +20.
What have I told U :)
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@Amon-Sul said in Post League Game Results Here:
@Pejon_88 said in Post League Game Results Here:
@Karl7 I agree with Karl7. Seems like about +20 is more reasonable. Started playing maybe 6 months ago and Everyone played +10, but now it seems more and more people are leaning towards +20.
What have I told U :)
Something like that. And I agreed. But +50, no, I don’t believe that. ;)
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@gamerman01 Pejon88 (allies) over Majikforce(Axis) Japanese dice were atrocious!
https://www.axisandallies.org/forums/topic/35090/bm3-pejon_88-allies-15-vs-majikforce-axis/193 -
Andycub hasn’t gone in weeks. I’ll take the cheap win. If he comes back later we can continue.
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@trulpen said in Post League Game Results Here:
@Amon-Sul said in Post League Game Results Here:
@Pejon_88 said in Post League Game Results Here:
@Karl7 I agree with Karl7. Seems like about +20 is more reasonable. Started playing maybe 6 months ago and Everyone played +10, but now it seems more and more people are leaning towards +20.
What have I told U :)
Something like that. And I agreed. But +50, no, I don’t believe that. ;)
30+ ;)
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I ve checked the results of the first 60+ BM games this year, and the axis lead with 2:1.
so its a big lead for the axis, having 65 % of wins ( 2/3) .
The allies need a bigger bid.
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I think (but don’t know, that the clear majority of those have been in the range of 5-10.
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I think 15-25 is fair honestly
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@WindowWasher said in Post League Game Results Here:
I think 15-25 is fair honestly
Sounds reasonable.
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@trulpen said in Post League Game Results Here:
@WindowWasher said in Post League Game Results Here:
I think 15-25 is fair honestly
Sounds reasonable.
Bid that bids and u ll see axis, will have a, better win rating still.
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Oystleilo over Karl7 Axis.
I attacked Hawaii for the win w/Japan, I rolled this round 1:
Japanese roll dice for 5 fighters, 9 infantry, 2 marines and 4 tactical_bombers in Hawaiian Islands, round 2 : 3/20 hits, 7.33 expected hits
Didn’t get much better. I got diced hard.
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@Karl7 said in Post League Game Results Here:
Oystleilo over Karl7 Axis.
I attacked Hawaii for the win w/Japan, I rolled this round 1:
Japanese roll dice for 5 fighters, 9 infantry, 2 marines and 4 tactical_bombers in Hawaiian Islands, round 2 : 3/20 hits, 7.33 expected hits
Didn’t get much better. I got diced hard.
Ok, hold this one in abeyance as Oysteilo thinks I still have a chance. Not sure I do, but I will give it a shot.
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@Karl7 said in Post League Game Results Here:
Oystleilo over Karl7 Axis.
I attacked Hawaii for the win w/Japan, I rolled this round 1:
Japanese roll dice for 5 fighters, 9 infantry, 2 marines and 4 tactical_bombers in Hawaiian Islands, round 2 : 3/20 hits, 7.33 expected hits
Didn’t get much better. I got diced hard.
actually it is karl who wins after two massive USA dicings and one Japan dicing. So good game!
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@oysteilo said in Post League Game Results Here:
@Karl7 said in Post League Game Results Here:
Oystleilo over Karl7 Axis.
I attacked Hawaii for the win w/Japan, I rolled this round 1:
Japanese roll dice for 5 fighters, 9 infantry, 2 marines and 4 tactical_bombers in Hawaiian Islands, round 2 : 3/20 hits, 7.33 expected hits
Didn’t get much better. I got diced hard.
actually it is karl who wins after two massive USA dicings and one Japan dicing. So good game!
Yeah, what the dice takrth, they apparently giveth back…