Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsPost League Game Results Here
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@Karl7 yes we are. Tryout PtV šš
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@Karl7 I agree with Karl7. Seems like about +20 is more reasonable. Started playing maybe 6 months ago and Everyone played +10, but now it seems more and more people are leaning towards +20.
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When I started a year ago it was more like 3 to 8 for Allies.
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Somebody could run statistics on the games for the past year or two. Youād need a decent sample size because the G1 turn and even J1 turn (if you do J1 attack) can swing it a good bit.
As a relatively newcomer, Iāve got little idea as to what a fair bid was. I heard 8 and went with that.
The bid might also depend on your level of play. Itās possible that one side requires more skill (though Iād have no idea who, other than the first G1 and J1 attack turns being a bit overwhelming if you are new).
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We should make a League community spreadsheet in which we can record all of our games, the strategies for both sides, the level of the players, the bid, the result of the game, and any other useful data to establish a standard guideline bid.
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A much simpler approach is to just look at the overall Axis and Allies win rate. Or see if the best players are playing the Axis more often.
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@akreider2 Would still be cool to have a data base of all the games, strategies used and what not to decide how to play against certain strategies
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Spreadsheet correction for āAA Gamerās League Rankingsā: Iāve won twice against Kamikaze pilot (2:0). It says so on his row, but not on my row (where it only shows 1:0).
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OK, will fix right away, thanks
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@Pejon_88 said in Post League Game Results Here:
@Karl7 I agree with Karl7. Seems like about +20 is more reasonable. Started playing maybe 6 months ago and Everyone played +10, but now it seems more and more people are leaning towards +20.
What have I told U :)
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@Amon-Sul said in Post League Game Results Here:
@Pejon_88 said in Post League Game Results Here:
@Karl7 I agree with Karl7. Seems like about +20 is more reasonable. Started playing maybe 6 months ago and Everyone played +10, but now it seems more and more people are leaning towards +20.
What have I told U :)
Something like that. And I agreed. But +50, no, I donāt believe that. ;)
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@gamerman01 Pejon88 (allies) over Majikforce(Axis) Japanese dice were atrocious!
https://www.axisandallies.org/forums/topic/35090/bm3-pejon_88-allies-15-vs-majikforce-axis/193 -
Andycub hasnāt gone in weeks. Iāll take the cheap win. If he comes back later we can continue.
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@trulpen said in Post League Game Results Here:
@Amon-Sul said in Post League Game Results Here:
@Pejon_88 said in Post League Game Results Here:
@Karl7 I agree with Karl7. Seems like about +20 is more reasonable. Started playing maybe 6 months ago and Everyone played +10, but now it seems more and more people are leaning towards +20.
What have I told U :)
Something like that. And I agreed. But +50, no, I donāt believe that. ;)
30+ ;)
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I ve checked the results of the first 60+ BM games this year, and the axis lead with 2:1.
so its a big lead for the axis, having 65 % of wins ( 2/3) .
The allies need a bigger bid.
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I think (but donāt know, that the clear majority of those have been in the range of 5-10.
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I think 15-25 is fair honestly
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@WindowWasher said in Post League Game Results Here:
I think 15-25 is fair honestly
Sounds reasonable.
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@trulpen said in Post League Game Results Here:
@WindowWasher said in Post League Game Results Here:
I think 15-25 is fair honestly
Sounds reasonable.
Bid that bids and u ll see axis, will have a, better win rating still.
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Oystleilo over Karl7 Axis.
I attacked Hawaii for the win w/Japan, I rolled this round 1:
Japanese roll dice for 5 fighters, 9 infantry, 2 marines and 4 tactical_bombers in Hawaiian Islands, round 2 : 3/20 hits, 7.33 expected hits
Didnāt get much better. I got diced hard.