Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsPost League Game Results Here
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trulpen over oysteilo
https://www.axisandallies.org/forums/topic/34331/trulpen-x-vs-oysteilo-a-5-bm3/491
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amon sul over oysteilox2
https://www.axisandallies.org/forums/topic/35204/l20-2-oysteilo-x-vs-amon-sul-a-9-bm3/151
very agressive play by allies that pay off
and very bad execution by the allied commander here
https://www.axisandallies.org/forums/topic/35203/l20-1-amon-sul-x-vs-oysteilo-a-9-bm3/177
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farmboy over oysteilo
this is also going down the drain
https://www.axisandallies.org/forums/topic/34996/oysteilo-x-vs-farmboy-a-9-bm3/145
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Yes, I am back though have yet to do a combat move or throw any dice. AeV asked me for a game and has patiently waited. I hope it’s like riding a bike
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@gamerman01 said in Post League Game Results Here:
Yes, I am back though have yet to do a combat move or throw any dice. AeV asked me for a game and has patiently waited. I hope it’s like riding a bike
It is
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Not really. I have now fallen off the bike 3 for 3.
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On the ELO system, we are never going to get a perfect system. Each game has a different handicap, which is unlike chess where every game is the same. Seems impossible to have a system which considers the bid as well the relative strength of every player. I’m not sure a more complex system would promote league play either.
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@simon33 I think the small sample size (players only doing 10 games/year) is more of a problem than the bid. In fact the sample size problem is perhaps the biggest issue that limits the effectiveness of any ranking system we could pick.
(Alternative take: is it really a small sample if you do 5-10+ rounds per game? That reduces the roll of luck by a ton, though it doesn’t affect the probability that your opponent might be ranked improperly and/or any variance that comes from playing the same person).
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AD dominates as axis over hapless ArtofWar’s hapless allies.
https://www.axisandallies.org/forums/topic/34956/axis-dominion-vs-artofwar-allies-16-bm3/
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Trulpen (Axis) over Amon (Allies)
https://www.axisandallies.org/forums/topic/35243/l20-4-trulpen-x-vs-amon-sul-a-10-bm3/527?page=22
the score is 2-2
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Trulpen (L) over wizmark (X)
https://www.axisandallies.org/forums/topic/35053/wiz-x-vs-trulpen-l-6-g2-g40-oob/277?page=12
Supremely well coordinated allies thrash the poor axis…back to the drawing board!
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Pejon88 (Axis) over StuckTojo (Allies) BM3
https://www.axisandallies.org/forums/topic/35229/pejon_88-x-vs-stucktojo-a-10-bm3-2nd-game/126
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SovietishCat (Allies +3) over LennardF
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Pejon 88 (allies) over wizmark (axis)
https://www.axisandallies.org/forums/topic/34978/wizmark-x-vs-pejon-88-l-8-bm3/276
Another loss to the scandinavians…they must have an AaA college up there! Or maybe not much else to do in the long winter nights! :joy: :joy:
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Aldoraine (Allies) over Ferrousgryphon ( Axis)
https://www.axisandallies.org/forums/topic/34702/20l-ferrousgryphon-x-vs-aldoraine-l-6/101
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Farmboy (Allies+10) defeats Adam514 (Axis) BM3.
First league Axis loss, congrats to Farmboy!
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@Adam514 said in Post League Game Results Here:
Farmboy (Allies+10) defeats Adam514 (Axis) BM3.
First league Axis loss, congrats to Farmboy!
This is Ur first loss with axis, but at all. Or u played only axis so far?
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@Amon-Sul I’m talking about since I joined the league, not only this year.
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@Adam514 said in Post League Game Results Here:
@Amon-Sul I’m talking about since I joined the league, not only this year.
ah, i see.
but are Axis ur favs? U play them more often then allieS?
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@Amon-Sul I play Allies more.