Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsPost League Game Results Here
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@Amon-Sul That is no doubt some very unlucky dice but it seems silly to complain and call out the other player. This is a dice game after all. Good dice will overcome bad strategy but this doesn’t seem like the way to go. Not to mention there could be a lot of reasons this was a good strategic move even with unfavorable odds initially.
One thing to note though is that simulators like this have a hard time showing how critical the early rounds are in these battles. Especially when one army is attacking with a lot of units rolling 1’s. Keep in mind that every unit killed by the attacker removes a defender at 2 while every kill on defense only removes an attacker at 1. Large battles like this have a much flatter bell curve so to speak than most realize.
What do I know though, I am on a terrible losing streak and it is all the dices fault.
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@Amon-Sul sorry just noticed i replied to the wrong person. Blah that is what i get for sticking my nose where it doesn’t belong.
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L20 AndrewAAGamer (Axis) over max334 (Allies +30) Global 1940 2nd Ed
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@Misterblue said in Post League Game Results Here:
I don’t want to be a bother but I think my second win over Sovietishcat has not been counted. I suppose that if I wanted to cling to my Master ranking for as long as possible I should have kept my mouth shut. :grin:
You’re absolutely right - I was AWOL here for almost a month - updating everyone now! I do note the last update date at the top of the spreadsheet, for your future reference :)
And yes, your M status went down in flames ;) -
AD, I can ease the suffering a bit by giving you 2 points for ABH instead of 0, since he was tier 1 a few years ago. In case he doesn’t finish 3 games this year…
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@gamerman01 said in Post League Game Results Here:
AD, I can ease the suffering a bit by giving you 2 points for ABH instead of 0, since he was tier 1 a few years ago. In case he doesn’t finish 3 games this year…
Hey, koala is atleast tier 1, likely E, but maybe won’t finish 3 games this season either. Just sayin’…
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Hey, I clearly finished 3 games. Just sayin. :P
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@akreider2 said in Post League Game Results Here:
@Amon-Sul Right, I’m talking about the League scoring system excluding losing games, not you.
??? No one is excluding losing games lol
I just forgot about you guys for a few weeks. Look at the top of the spreadsheet - it always says when it was last updated, thanks -
@trulpen said in Post League Game Results Here:
@gamerman01 said in Post League Game Results Here:
AD, I can ease the suffering a bit by giving you 2 points for ABH instead of 0, since he was tier 1 a few years ago. In case he doesn’t finish 3 games this year…
Hey, koala is atleast tier 1, likely E, but maybe won’t finish 3 games this season either. Just sayin’…
See, AD, I risked opening this can of worms by making an exception for you. Hope you’re feeling the love
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@gamerman01 said in Post League Game Results Here:
@trulpen said in Post League Game Results Here:
@gamerman01 said in Post League Game Results Here:
AD, I can ease the suffering a bit by giving you 2 points for ABH instead of 0, since he was tier 1 a few years ago. In case he doesn’t finish 3 games this year…
Hey, koala is atleast tier 1, likely E, but maybe won’t finish 3 games this season either. Just sayin’…
See, AD, I risked opening this can of worms by making an exception for you. Hope you’re feeling the love
We can switch to an Elo-system and everyone will be happy. :)
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@AldoRaine said in Post League Game Results Here:
@Amon-Sul That is no doubt some very unlucky dice but it seems silly to complain and call out the other player. This is a dice game after all. Good dice will overcome bad strategy but this doesn’t seem like the way to go. Not to mention there could be a lot of reasons this was a good strategic move even with unfavorable odds initially.
One thing to note though is that simulators like this have a hard time showing how critical the early rounds are in these battles. Especially when one army is attacking with a lot of units rolling 1’s. Keep in mind that every unit killed by the attacker removes a defender at 2 while every kill on defense only removes an attacker at 1. Large battles like this have a much flatter bell curve so to speak than most realize.
What do I know though, I am on a terrible losing streak and it is all the dices fault.
This is a good post, well said Aldo
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Squeaky wheel gets the grease, Trulpen, unless it’s you
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Don’t ELO systems always add to your rating if you win, no matter how weak the opponent? Encourages bottom feeders who get inflated ratings, no thanks.
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I think I misinterpreted this. Apologies!
“However, against a single opponent, only best of 3 games will count (maximum of 2 wins for 1 player). This limit can be expanded when both you and your opponent have completed more league games:”
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No problem, thanks akreider, I think I see what you’re saying. I thought I just confused you by not updating anything for a few weeks.
Sorry everybody, I’ll put it on my calendar, and maybe make it a habit to update every Sunday night or something (at a minimum)
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@gamerman01 A proper system should add to your ranking based on the probability of winning or losing. So if you play a very weak player and have a 1/1000 chance of losing, your ELO gain if you win should reflect that.
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@akreider2 And thus an ELO gain by a favored player in a match where they are expected to crush their opponent should be very small.
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Yeah, that’s not how it works here. Unlike chess, we have a very small number of games played because this game takes a lot longer than chess. Not really comparable. This system really works well for our purposes, and if I get much more criticism, someone else is going to have to take over because I’m not even playing the game any more.
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@gamerman01 said in Post League Game Results Here:
Don’t ELO systems always add to your rating if you win, no matter how weak the opponent? Encourages bottom feeders who get inflated ratings, no thanks.
Not really.
Elo is a statistical model and rating change is based on the probability of win and loss.
In chess there is no such problem anyway. Sure, some guy wins 20 games against crappy opponents gaining 20 points, but then for some reason loses one game for -20 and it all gets square.
Usually even opposition is the best for game quality. The beauty of Elo is that it’s fully possible to play someone of clear lesser playing strength without automatically getting a ranking shift downwards like our system does now.
Main point being that if an excelling player takes it to heart to invest time to hone someone else’s skill by play, that’s possible with Elo, but not really with our present system.
Like my games with axis-dominion. They must be all a joke to him, but I appreciate that he takes the time to teach me some valuable lessons. If I were tier 2 or 3, I’m pretty confident it wouldn’t happen.
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I hear you, and I’ve listened to these arguments for years. This is my philosophy, however. League ranked play is not the place to learn from a much stronger player - play outside of league ranked play if that’s what you want. As many hours as this game takes to play, a tier M really doesn’t need to be messing around with 2’s and 3’s, frankly there’s such a huge difference in ability they’re not even competitive games. League ranked play is intended for competitive play
I’ve never had ANYONE else pipe up and volunteer to handle all these calculations, updates, and rankings, so until that happens, my system stands.