Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsPost League Game Results Here
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@Amon-Sul Right, I’m talking about the League scoring system excluding losing games, not you.
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@Amon-Sul That is no doubt some very unlucky dice but it seems silly to complain and call out the other player. This is a dice game after all. Good dice will overcome bad strategy but this doesn’t seem like the way to go. Not to mention there could be a lot of reasons this was a good strategic move even with unfavorable odds initially.
One thing to note though is that simulators like this have a hard time showing how critical the early rounds are in these battles. Especially when one army is attacking with a lot of units rolling 1’s. Keep in mind that every unit killed by the attacker removes a defender at 2 while every kill on defense only removes an attacker at 1. Large battles like this have a much flatter bell curve so to speak than most realize.
What do I know though, I am on a terrible losing streak and it is all the dices fault.
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@Amon-Sul sorry just noticed i replied to the wrong person. Blah that is what i get for sticking my nose where it doesn’t belong.
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L20 AndrewAAGamer (Axis) over max334 (Allies +30) Global 1940 2nd Ed
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@Misterblue said in Post League Game Results Here:
I don’t want to be a bother but I think my second win over Sovietishcat has not been counted. I suppose that if I wanted to cling to my Master ranking for as long as possible I should have kept my mouth shut. :grin:
You’re absolutely right - I was AWOL here for almost a month - updating everyone now! I do note the last update date at the top of the spreadsheet, for your future reference :)
And yes, your M status went down in flames ;) -
AD, I can ease the suffering a bit by giving you 2 points for ABH instead of 0, since he was tier 1 a few years ago. In case he doesn’t finish 3 games this year…
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@gamerman01 said in Post League Game Results Here:
AD, I can ease the suffering a bit by giving you 2 points for ABH instead of 0, since he was tier 1 a few years ago. In case he doesn’t finish 3 games this year…
Hey, koala is atleast tier 1, likely E, but maybe won’t finish 3 games this season either. Just sayin’…
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Hey, I clearly finished 3 games. Just sayin. :P
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@akreider2 said in Post League Game Results Here:
@Amon-Sul Right, I’m talking about the League scoring system excluding losing games, not you.
??? No one is excluding losing games lol
I just forgot about you guys for a few weeks. Look at the top of the spreadsheet - it always says when it was last updated, thanks -
@trulpen said in Post League Game Results Here:
@gamerman01 said in Post League Game Results Here:
AD, I can ease the suffering a bit by giving you 2 points for ABH instead of 0, since he was tier 1 a few years ago. In case he doesn’t finish 3 games this year…
Hey, koala is atleast tier 1, likely E, but maybe won’t finish 3 games this season either. Just sayin’…
See, AD, I risked opening this can of worms by making an exception for you. Hope you’re feeling the love
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@gamerman01 said in Post League Game Results Here:
@trulpen said in Post League Game Results Here:
@gamerman01 said in Post League Game Results Here:
AD, I can ease the suffering a bit by giving you 2 points for ABH instead of 0, since he was tier 1 a few years ago. In case he doesn’t finish 3 games this year…
Hey, koala is atleast tier 1, likely E, but maybe won’t finish 3 games this season either. Just sayin’…
See, AD, I risked opening this can of worms by making an exception for you. Hope you’re feeling the love
We can switch to an Elo-system and everyone will be happy. :)
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@AldoRaine said in Post League Game Results Here:
@Amon-Sul That is no doubt some very unlucky dice but it seems silly to complain and call out the other player. This is a dice game after all. Good dice will overcome bad strategy but this doesn’t seem like the way to go. Not to mention there could be a lot of reasons this was a good strategic move even with unfavorable odds initially.
One thing to note though is that simulators like this have a hard time showing how critical the early rounds are in these battles. Especially when one army is attacking with a lot of units rolling 1’s. Keep in mind that every unit killed by the attacker removes a defender at 2 while every kill on defense only removes an attacker at 1. Large battles like this have a much flatter bell curve so to speak than most realize.
What do I know though, I am on a terrible losing streak and it is all the dices fault.
This is a good post, well said Aldo
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Squeaky wheel gets the grease, Trulpen, unless it’s you
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Don’t ELO systems always add to your rating if you win, no matter how weak the opponent? Encourages bottom feeders who get inflated ratings, no thanks.
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I think I misinterpreted this. Apologies!
“However, against a single opponent, only best of 3 games will count (maximum of 2 wins for 1 player). This limit can be expanded when both you and your opponent have completed more league games:”
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No problem, thanks akreider, I think I see what you’re saying. I thought I just confused you by not updating anything for a few weeks.
Sorry everybody, I’ll put it on my calendar, and maybe make it a habit to update every Sunday night or something (at a minimum)
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@gamerman01 A proper system should add to your ranking based on the probability of winning or losing. So if you play a very weak player and have a 1/1000 chance of losing, your ELO gain if you win should reflect that.
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@akreider2 And thus an ELO gain by a favored player in a match where they are expected to crush their opponent should be very small.
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Yeah, that’s not how it works here. Unlike chess, we have a very small number of games played because this game takes a lot longer than chess. Not really comparable. This system really works well for our purposes, and if I get much more criticism, someone else is going to have to take over because I’m not even playing the game any more.
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@gamerman01 said in Post League Game Results Here:
Don’t ELO systems always add to your rating if you win, no matter how weak the opponent? Encourages bottom feeders who get inflated ratings, no thanks.
Not really.
Elo is a statistical model and rating change is based on the probability of win and loss.
In chess there is no such problem anyway. Sure, some guy wins 20 games against crappy opponents gaining 20 points, but then for some reason loses one game for -20 and it all gets square.
Usually even opposition is the best for game quality. The beauty of Elo is that it’s fully possible to play someone of clear lesser playing strength without automatically getting a ranking shift downwards like our system does now.
Main point being that if an excelling player takes it to heart to invest time to hone someone else’s skill by play, that’s possible with Elo, but not really with our present system.
Like my games with axis-dominion. They must be all a joke to him, but I appreciate that he takes the time to teach me some valuable lessons. If I were tier 2 or 3, I’m pretty confident it wouldn’t happen.