Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsPost League Game Results Here
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@axis-dominion said in Post League Game Results Here:
https://www.axisandallies.org/forums/topic/34292/axis-dominion-vs-adam-allies-9-bm3
Adam over axis-dom
my 87% chance to win in the pac failed
Can be considered a rare Allied steal.
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FMerwinrommel Axis over Wizmark Allies
A marathon 20 turn game with the axis winning by a solid game of attrition and then a devastating battle in the Atlantic!
https://www.axisandallies.org/forums/topic/33873/fmerwinrommel-x-vs-wizmark-l-bm3-game-3/445
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oysteilo vs weddingsinger x 2 (claiming two games, no show)
https://www.axisandallies.org/forums/topic/33894/oysteilo-axis-vs-weddingsinger-allies-bm3/126
https://www.axisandallies.org/forums/topic/33893/weddingsinger-axis-vs-oysteilo-allies-bm3/92
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trulpen (Axis) over simon33 (Allies+8) BM3
https://www.axisandallies.org/forums/topic/34277/trulpen-x-vs-simon33-a-8-bm3-4/173
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Regarding 80 bid low luck G40 game.
@JDOW said in Post League Game Results Here:
Also not sure if I would take all those figs except 111 and take plenty of ground units instead.
In fact, all those fighters were awesome. Game is still ongoing but I’m expecting a narrow allied win, with an asterisk from when oysteilo reminded me I had forgotten a blocker. Game was nearly lost in China of all places, with the Chinese unnecessarily allowing the Japanese through to take India J5 after a J2 DOW, by China spreading themselves too thin.
I would still be pretty confident with a minimal bid of 54:
DD SZ91
ftrs Scotland, Moscow, Stalingrad, Malta
Sub SZ98.Take it up to 61 and you can add a mech in Burma and an inf in Yunnan which makes most of the battles more sure and also deters the J1 DOW. A couple of battles still aren’t certain and could go against you but in most cases I think the allies should win out there.
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@simon33 said in Post League Game Results Here:
Regarding 80 bid low luck G40 game.
@JDOW said in Post League Game Results Here:
Also not sure if I would take all those figs except 111 and take plenty of ground units instead.
In fact, all those fighters were awesome. Game is still ongoing but I’m expecting a narrow allied win, with an asterisk from when oysteilo reminded me I had forgotten a blocker. Game was nearly lost in China of all places, with the Chinese unnecessarily allowing the Japanese through to take India J5 after a J2 DOW, by China spreading themselves too thin.
I would still be pretty confident with a minimal bid of 54:
DD SZ91
ftrs Scotland, Moscow, Stalingrad, Malta
Sub SZ98.Take it up to 61 and you can add a mech in Burma and an inf in Yunnan which makes most of the battles more sure and also deters the J1 DOW. A couple of battles still aren’t certain and could go against you but in most cases I think the allies should win out there.
keeping in mind with a 80 bid you might have lost this game if i had been more carefull and rushing all my german and italien planes to india. Then your liberation of india is very weak and possibly I could have taken india again with germany while still grabbing on to hawaii
I think you are on thin ice if you do (much) less than 80 (low luck)
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@max334 (Axis) over surfer (Allies) BM3 LL
https://www.axisandallies.org/forums/topic/33461/surfer-allies-6-vs-max332-axis-bm3-ll-no-tech
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https://www.axisandallies.org/forums/topic/34022/jdow-allies-v-666-game-3
JDOW (allies +8) pushes around, kicks, steps on and humiliates, 666 again…
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666 is exaggerating a bit :-) Allies got the chance to make a painful attack at WGR rather early in the game, not only to wreck havoc to the MIC but also kill 2 figs and 2 bombers. The Germans never recovered from that. That was the main turning point that made the game an uphill battle for the Axis for 8+ turns.
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@JDOW said in Post League Game Results Here:
666 is exaggerating a bit :-) Allies got the chance to make a painful attack at WGR rather early in the game, not only to wreck havoc to the MIC but also kill 2 figs and 2 bombers. The Germans never recovered from that. That was the main turning point that made the game an uphill battle for the Axis for 8+ turns.
exaggerating a bit, haha
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Oh, does this nuance make such a bit difference Jim?
This was unintended, I am just not a native speaker and tend to translate idioms literally which is not always the best choice I am afraid^^ -
@JDOW said in Post League Game Results Here:
Oh, does this nuance make such a bit difference Jim?
This was unintended, I am just not a native speaker and tend to translate idioms literally which is not always the best choice I am afraid^^No, no, just the opposite, you did “smack me around”, I am humbled, literally, of your solid play. I find it to be very very impressive that a few, not me, can win this dice game so regularly and convincingly. I was laughing at your humbleness.
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Ok, got you. Thanks for the positive feedback then, much appreciated.
I think your basics are definitely solid, but you miss to show the necessary level of dedication playing both sides. In this game, both Germans and Japanese didn’t intend to make any major breakthrough, neither to Egypt, nor India or Moscow and even the Eastern Russian territories were untouched for a long time.
In the previous games, you missed an opportunity to squeeze my German stack at Caucasus by moving your Russian stack to Rostov and make a full stack with UK at NWP.
Although my Germans would have escaped as they were all fast movers, you would have seized Caucasus. Not sure if this would have been enough, but once I realized I can hold Caucasus easily, I knew the clock was ticking in my favor.
With your power move, I would have had further work to achieve this. -
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@oysteilo said in Post League Game Results Here:
keeping in mind with a 80 bid you might have lost this game if i had been more carefull and rushing all my german and italien planes to india. Then your liberation of india is very weak and possibly I could have taken india again with germany while still grabbing on to hawaii
I think you are on thin ice if you do (much) less than 80 (low luck)
I’m wondering where the bar is. I suspect it becomes more competitive near the 60 bid mark. I didn’t play the allies optimally in the Pacific either. I would be interested to see how such a game would go with a J1 DOW. Adam514 reckoned that is what he would do with a Yunnan stack.
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Odonis allies over wizmark axis
https://www.axisandallies.org/forums/topic/34261/wiz-x-vs-odonis-l-g4-bm3/101?page=5
A good game for odonis…he kept the axis contained and then destroyed the IJN…well played!
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AeV (Axis) over Odonis (Allies +6) BM319L
https://www.axisandallies.org/forums/topic/34113/19l-odonis-l-6-vs-aetv-x/131
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farm boy over axis-dom
https://www.axisandallies.org/forums/topic/34361/ad-allies-6-vs-farmboy-axis/9
over before it started
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https://www.axisandallies.org/forums/topic/34342/2020-bm3-oystello-allies-6-v-666
actually wrapping this up this year! Can’t continue, giving the V to Oystello…
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Axis-dom (Allies) over simon33 (Axis) BM3
https://www.axisandallies.org/forums/topic/34328/axis-dominion-l-vs-simon33-x-bm3/176?page=8
At least I went 14-15 rounds.